========================== Mapping 5 (regs) Changed reg 0x00000011 from 0x002123a0 to 0x00213024 Changed reg 0x00000811 from 0x002123a0 to 0x00213024 Changed reg 0x00001011 from 0x002123a0 to 0x00213024 Changed reg 0x00001811 from 0x002123a0 to 0x00213024 Changed reg 0x00002011 from 0x002123a0 to 0x00213024 Changed reg 0x00002811 from 0x002123a0 to 0x00213024 Changed reg 0x00003011 from 0x002123a0 to 0x00213024 Changed reg 0x00003811 from 0x002123a0 to 0x00213024 ========================== Mapping 6 (fifo) Changed from 2297 to 3081 (784 words 3136 bytes) mapped subchannel 0 to beef4901 mapped subchannel 0 to beef4201 mapped subchannel 0 to beef5301 mapped subchannel 0 to beef5201 mapped subchannel 0 to beef7702 mapped subchannel 0 to beef5401 mapped subchannel 0 to beef5501 mapped subchannel 0 to beef4401 mapped subchannel 0 to beef4a01 mapped subchannel 0 to beef5e01 mapped subchannel 0 to beef5e02 mapped subchannel 0 to beef5f01 mapped subchannel 0 to beef3901 mapped subchannel 0 to beef5f02 mapped subchannel 0 to beef6101 mapped subchannel 1 to beef5401 mapped subchannel 2 to beef5501 mapped subchannel 3 to beef4a01 mapped subchannel 4 to beef4201 mapped subchannel 5 to beef5301 mapped subchannel 6 to beef5f01 mapped subchannel 7 to beef7702 mapped subchannel 0 to beef5201 mapped subchannel 0 to beef5201 mapped subchannel 0 to beef5201 mapped subchannel 0 to beef5201 mapped subchannel 0 to beef5201 mapped subchannel 0 to beef5e02 mapped subchannel 0 to beef5201 mapped subchannel 0 to beef5e02 mapped subchannel 0 to beef5e02 8f9 0x00000000 0x00204308 {size: 0x8 channel: 0x2 obj: beef5501 opcode: METHOD } 8fa 0x00000000 0x00ec4b00 NV04_DX6_MULTITEX_TRIANGLE_OFFSET0 = 0x00ec4b00 8fb 0x00000000 0x00ec4b00 NV04_DX6_MULTITEX_TRIANGLE_OFFSET1 = 0x00ec4b00 8fc 0x00000000 0x332213a1 NV04_DX6_MULTITEX_TRIANGLE_FORMAT0 = color = X1R5G5B5 | mipmaps = 0x1 | log(u) = 2 | log(v) = 2 | wrap_s = CLAMP | wrap_t = CLAMP | UNKNOWN = 000000a1 8fd 0x00000000 0x332213a1 NV04_DX6_MULTITEX_TRIANGLE_FORMAT1 = color = X1R5G5B5 | mipmaps = 0x1 | log(u) = 2 | log(v) = 2 | wrap_s = CLAMP | wrap_t = CLAMP | UNKNOWN = 000000a1 8fe 0x00000000 0x11001010 NV04_DX6_MULTITEX_TRIANGLE_FILTER0 = magfilter = NEAREST | minfilter = NEAREST | lodbias = 0 | UNKNOWN = 00001010 8ff 0x00000000 0x11001010 NV04_DX6_MULTITEX_TRIANGLE_FILTER1 = magfilter = NEAREST | minfilter = NEAREST | lodbias = 0 | UNKNOWN = 00001010 900 0x00000000 0x2404050c NV04_DX6_MULTITEX_TRIANGLE_COMBINE_0_ALPHA = ADD | a | arg0 = PRIMARY_COLOR | 1-a | arg1 = ZERO | a | arg2 = ZERO | a | arg3 = ZERO 901 0x00000000 0x2404050c NV04_DX6_MULTITEX_TRIANGLE_COMBINE_0_COLOR = ADD | c | arg0 = PRIMARY_COLOR | 1-c | arg1 = ZERO | c | arg2 = ZERO | c | arg3 = ZERO 902 0x00000000 0x0020432c {size: 0x8 channel: 0x2 obj: beef5501 opcode: METHOD } 903 0x00000000 0x24040510 NV04_DX6_MULTITEX_TRIANGLE_COMBINE_1_ALPHA = ADD | a | arg0 = PREVIOUS | 1-a | arg1 = ZERO | a | arg2 = ZERO | a | arg3 = ZERO 904 0x00000000 0x24040510 NV04_DX6_MULTITEX_TRIANGLE_COMBINE_1_COLOR = ADD | c | arg0 = PREVIOUS | 1-c | arg1 = ZERO | c | arg2 = ZERO | c | arg3 = ZERO 905 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_COMBINE_FACTOR = 0x00000000 906 0x00000000 0x120001a0 NV04_DX6_MULTITEX_TRIANGLE_BLEND = benable = FALSE | dst = 0 | src = 1 | tex_perspective = TRUE | shademode = SMOOTH | UNKNOWN = 00000020 907 0x00000000 0x40182800 NV04_DX6_MULTITEX_TRIANGLE_CONTROL0 = red_write = FALSE | green_write = FALSE | blue_write = FALSE | alpha_write = FALSE | alpha_write = FALSE | stencil_write = FALSE | alpharef = 0x00 | alphafunc = ALWAYS | alphaenable = FALSE | zenable = FALSE | zwrite = FALSE | zfunc = ALWAYS | cullmode = NONE | UNKNOWN = 40002000 908 0x00000000 0x00000080 NV04_DX6_MULTITEX_TRIANGLE_CONTROL1 = stencil_enable = FALSE | stencil_mask_write = 0x00 | stencil_mask_read = 0x00 | stencilref = 0x00 | stencilfunc = ALWAYS 909 0x00000000 0x00000111 NV04_DX6_MULTITEX_TRIANGLE_CONTROL2 = stencil_fail = KEEP | stencil_zfail = KEEP | stencil_zpass = KEEP 90a 0x00000000 0xff000000 NV04_DX6_MULTITEX_TRIANGLE_FOG_COLOR = 0xff000000 90b 0x00000000 0x00784400 {size: 0x1e channel: 0x2 obj: beef5501 opcode: METHOD } 90c 0x00000000 0x44014000 NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SX(0) = 517.000000 90d 0x00000000 0x437fffe0 NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SY(0) = 255.999512 90e 0x00000000 0x3effffff NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SZ(0) = 0.500000 90f 0x00000000 0x3f800000 NV04_DX6_MULTITEX_TRIANGLE_INV_W(0) = 1.000000 910 0x00000000 0xffffffff NV04_DX6_MULTITEX_TRIANGLE_COLOR(0) = 0xffffffff 911 0x00000000 0xff000000 NV04_DX6_MULTITEX_TRIANGLE_SPECULAR(0) = 0xff000000 912 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE0_S(0) = 0.000000 913 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE0_T(0) = 0.000000 914 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE1_S(0) = 0.000000 915 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE1_T(0) = 0.000000 916 0x00000000 0x43828000 NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SX(1) = 261.000000 917 0x00000000 0xba000000 NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SY(1) = -0.000488 918 0x00000000 0x3effffff NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SZ(1) = 0.500000 919 0x00000000 0x3f800000 NV04_DX6_MULTITEX_TRIANGLE_INV_W(1) = 1.000000 91a 0x00000000 0xffffffff NV04_DX6_MULTITEX_TRIANGLE_COLOR(1) = 0xffffffff 91b 0x00000000 0xff000000 NV04_DX6_MULTITEX_TRIANGLE_SPECULAR(1) = 0xff000000 91c 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE0_S(1) = 0.000000 91d 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE0_T(1) = 0.000000 91e 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE1_S(1) = 0.000000 91f 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE1_T(1) = 0.000000 920 0x00000000 0x43828000 NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SX(2) = 261.000000 921 0x00000000 0x437fffe0 NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SY(2) = 255.999512 922 0x00000000 0x3f7fffff NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SZ(2) = 1.000000 923 0x00000000 0x3f800000 NV04_DX6_MULTITEX_TRIANGLE_INV_W(2) = 1.000000 924 0x00000000 0xffffffff NV04_DX6_MULTITEX_TRIANGLE_COLOR(2) = 0xffffffff 925 0x00000000 0xff000000 NV04_DX6_MULTITEX_TRIANGLE_SPECULAR(2) = 0xff000000 926 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE0_S(2) = 0.000000 927 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE0_T(2) = 0.000000 928 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE1_S(2) = 0.000000 929 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE1_T(2) = 0.000000 92a 0x00000000 0x00044540 {size: 0x1 channel: 0x2 obj: beef5501 opcode: METHOD } 92b 0x00000000 0x00000102 NV04_DX6_MULTITEX_TRIANGLE_DRAW = v0 = 2 | v1 = 0 | v2 = 1 | v3 = 0 | v4 = 0 | v5 = 0 92c 0x00000000 0x00204308 {size: 0x8 channel: 0x2 obj: beef5501 opcode: METHOD } 92d 0x00000000 0x00ec4b00 NV04_DX6_MULTITEX_TRIANGLE_OFFSET0 = 0x00ec4b00 92e 0x00000000 0x00ec4b00 NV04_DX6_MULTITEX_TRIANGLE_OFFSET1 = 0x00ec4b00 92f 0x00000000 0x332213a1 NV04_DX6_MULTITEX_TRIANGLE_FORMAT0 = color = X1R5G5B5 | mipmaps = 0x1 | log(u) = 2 | log(v) = 2 | wrap_s = CLAMP | wrap_t = CLAMP | UNKNOWN = 000000a1 930 0x00000000 0x332213a1 NV04_DX6_MULTITEX_TRIANGLE_FORMAT1 = color = X1R5G5B5 | mipmaps = 0x1 | log(u) = 2 | log(v) = 2 | wrap_s = CLAMP | wrap_t = CLAMP | UNKNOWN = 000000a1 931 0x00000000 0x11001010 NV04_DX6_MULTITEX_TRIANGLE_FILTER0 = magfilter = NEAREST | minfilter = NEAREST | lodbias = 0 | UNKNOWN = 00001010 932 0x00000000 0x11001010 NV04_DX6_MULTITEX_TRIANGLE_FILTER1 = magfilter = NEAREST | minfilter = NEAREST | lodbias = 0 | UNKNOWN = 00001010 933 0x00000000 0x2404050c NV04_DX6_MULTITEX_TRIANGLE_COMBINE_0_ALPHA = ADD | a | arg0 = PRIMARY_COLOR | 1-a | arg1 = ZERO | a | arg2 = ZERO | a | arg3 = ZERO 934 0x00000000 0x2404050c NV04_DX6_MULTITEX_TRIANGLE_COMBINE_0_COLOR = ADD | c | arg0 = PRIMARY_COLOR | 1-c | arg1 = ZERO | c | arg2 = ZERO | c | arg3 = ZERO 935 0x00000000 0x0020432c {size: 0x8 channel: 0x2 obj: beef5501 opcode: METHOD } 936 0x00000000 0x24040510 NV04_DX6_MULTITEX_TRIANGLE_COMBINE_1_ALPHA = ADD | a | arg0 = PREVIOUS | 1-a | arg1 = ZERO | a | arg2 = ZERO | a | arg3 = ZERO 937 0x00000000 0x24040510 NV04_DX6_MULTITEX_TRIANGLE_COMBINE_1_COLOR = ADD | c | arg0 = PREVIOUS | 1-c | arg1 = ZERO | c | arg2 = ZERO | c | arg3 = ZERO 938 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_COMBINE_FACTOR = 0x00000000 939 0x00000000 0x120001a0 NV04_DX6_MULTITEX_TRIANGLE_BLEND = benable = FALSE | dst = 0 | src = 1 | tex_perspective = TRUE | shademode = SMOOTH | UNKNOWN = 00000020 93a 0x00000000 0x48182800 NV04_DX6_MULTITEX_TRIANGLE_CONTROL0 = red_write = TRUE | green_write = FALSE | blue_write = FALSE | alpha_write = FALSE | alpha_write = FALSE | stencil_write = FALSE | alpharef = 0x00 | alphafunc = ALWAYS | alphaenable = FALSE | zenable = FALSE | zwrite = FALSE | zfunc = ALWAYS | cullmode = NONE | UNKNOWN = 40002000 93b 0x00000000 0x00000080 NV04_DX6_MULTITEX_TRIANGLE_CONTROL1 = stencil_enable = FALSE | stencil_mask_write = 0x00 | stencil_mask_read = 0x00 | stencilref = 0x00 | stencilfunc = ALWAYS 93c 0x00000000 0x00000111 NV04_DX6_MULTITEX_TRIANGLE_CONTROL2 = stencil_fail = KEEP | stencil_zfail = KEEP | stencil_zpass = KEEP 93d 0x00000000 0xff000000 NV04_DX6_MULTITEX_TRIANGLE_FOG_COLOR = 0xff000000 93e 0x00000000 0x00784400 {size: 0x1e channel: 0x2 obj: beef5501 opcode: METHOD } 93f 0x00000000 0x44014000 NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SX(0) = 517.000000 940 0x00000000 0x437fffe0 NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SY(0) = 255.999512 941 0x00000000 0x3effffff NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SZ(0) = 0.500000 942 0x00000000 0x3f800000 NV04_DX6_MULTITEX_TRIANGLE_INV_W(0) = 1.000000 943 0x00000000 0xffffffff NV04_DX6_MULTITEX_TRIANGLE_COLOR(0) = 0xffffffff 944 0x00000000 0xff000000 NV04_DX6_MULTITEX_TRIANGLE_SPECULAR(0) = 0xff000000 945 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE0_S(0) = 0.000000 946 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE0_T(0) = 0.000000 947 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE1_S(0) = 0.000000 948 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE1_T(0) = 0.000000 949 0x00000000 0x43828000 NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SX(1) = 261.000000 94a 0x00000000 0xba000000 NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SY(1) = -0.000488 94b 0x00000000 0x3effffff NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SZ(1) = 0.500000 94c 0x00000000 0x3f800000 NV04_DX6_MULTITEX_TRIANGLE_INV_W(1) = 1.000000 94d 0x00000000 0xffffffff NV04_DX6_MULTITEX_TRIANGLE_COLOR(1) = 0xffffffff 94e 0x00000000 0xff000000 NV04_DX6_MULTITEX_TRIANGLE_SPECULAR(1) = 0xff000000 94f 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE0_S(1) = 0.000000 950 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE0_T(1) = 0.000000 951 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE1_S(1) = 0.000000 952 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE1_T(1) = 0.000000 953 0x00000000 0x43828000 NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SX(2) = 261.000000 954 0x00000000 0x437fffe0 NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SY(2) = 255.999512 955 0x00000000 0x3f7fffff NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SZ(2) = 1.000000 956 0x00000000 0x3f800000 NV04_DX6_MULTITEX_TRIANGLE_INV_W(2) = 1.000000 957 0x00000000 0xffffffff NV04_DX6_MULTITEX_TRIANGLE_COLOR(2) = 0xffffffff 958 0x00000000 0xff000000 NV04_DX6_MULTITEX_TRIANGLE_SPECULAR(2) = 0xff000000 959 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE0_S(2) = 0.000000 95a 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE0_T(2) = 0.000000 95b 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE1_S(2) = 0.000000 95c 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE1_T(2) = 0.000000 95d 0x00000000 0x00044540 {size: 0x1 channel: 0x2 obj: beef5501 opcode: METHOD } 95e 0x00000000 0x00000102 NV04_DX6_MULTITEX_TRIANGLE_DRAW = v0 = 2 | v1 = 0 | v2 = 1 | v3 = 0 | v4 = 0 | v5 = 0 95f 0x00000000 0x00204308 {size: 0x8 channel: 0x2 obj: beef5501 opcode: METHOD } 960 0x00000000 0x00ec4b00 NV04_DX6_MULTITEX_TRIANGLE_OFFSET0 = 0x00ec4b00 961 0x00000000 0x00ec4b00 NV04_DX6_MULTITEX_TRIANGLE_OFFSET1 = 0x00ec4b00 962 0x00000000 0x332213a1 NV04_DX6_MULTITEX_TRIANGLE_FORMAT0 = color = X1R5G5B5 | mipmaps = 0x1 | log(u) = 2 | log(v) = 2 | wrap_s = CLAMP | wrap_t = CLAMP | UNKNOWN = 000000a1 963 0x00000000 0x332213a1 NV04_DX6_MULTITEX_TRIANGLE_FORMAT1 = color = X1R5G5B5 | mipmaps = 0x1 | log(u) = 2 | log(v) = 2 | wrap_s = CLAMP | wrap_t = CLAMP | UNKNOWN = 000000a1 964 0x00000000 0x11001010 NV04_DX6_MULTITEX_TRIANGLE_FILTER0 = magfilter = NEAREST | minfilter = NEAREST | lodbias = 0 | UNKNOWN = 00001010 965 0x00000000 0x11001010 NV04_DX6_MULTITEX_TRIANGLE_FILTER1 = magfilter = NEAREST | minfilter = NEAREST | lodbias = 0 | UNKNOWN = 00001010 966 0x00000000 0x2404050c NV04_DX6_MULTITEX_TRIANGLE_COMBINE_0_ALPHA = ADD | a | arg0 = PRIMARY_COLOR | 1-a | arg1 = ZERO | a | arg2 = ZERO | a | arg3 = ZERO 967 0x00000000 0x2404050c NV04_DX6_MULTITEX_TRIANGLE_COMBINE_0_COLOR = ADD | c | arg0 = PRIMARY_COLOR | 1-c | arg1 = ZERO | c | arg2 = ZERO | c | arg3 = ZERO 968 0x00000000 0x0020432c {size: 0x8 channel: 0x2 obj: beef5501 opcode: METHOD } 969 0x00000000 0x24040510 NV04_DX6_MULTITEX_TRIANGLE_COMBINE_1_ALPHA = ADD | a | arg0 = PREVIOUS | 1-a | arg1 = ZERO | a | arg2 = ZERO | a | arg3 = ZERO 96a 0x00000000 0x24040510 NV04_DX6_MULTITEX_TRIANGLE_COMBINE_1_COLOR = ADD | c | arg0 = PREVIOUS | 1-c | arg1 = ZERO | c | arg2 = ZERO | c | arg3 = ZERO 96b 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_COMBINE_FACTOR = 0x00000000 96c 0x00000000 0x120001a0 NV04_DX6_MULTITEX_TRIANGLE_BLEND = benable = FALSE | dst = 0 | src = 1 | tex_perspective = TRUE | shademode = SMOOTH | UNKNOWN = 00000020 96d 0x00000000 0x50182800 NV04_DX6_MULTITEX_TRIANGLE_CONTROL0 = red_write = FALSE | green_write = TRUE | blue_write = FALSE | alpha_write = FALSE | alpha_write = FALSE | stencil_write = FALSE | alpharef = 0x00 | alphafunc = ALWAYS | alphaenable = FALSE | zenable = FALSE | zwrite = FALSE | zfunc = ALWAYS | cullmode = NONE | UNKNOWN = 40002000 96e 0x00000000 0x00000080 NV04_DX6_MULTITEX_TRIANGLE_CONTROL1 = stencil_enable = FALSE | stencil_mask_write = 0x00 | stencil_mask_read = 0x00 | stencilref = 0x00 | stencilfunc = ALWAYS 96f 0x00000000 0x00000111 NV04_DX6_MULTITEX_TRIANGLE_CONTROL2 = stencil_fail = KEEP | stencil_zfail = KEEP | stencil_zpass = KEEP 970 0x00000000 0xff000000 NV04_DX6_MULTITEX_TRIANGLE_FOG_COLOR = 0xff000000 971 0x00000000 0x00784400 {size: 0x1e channel: 0x2 obj: beef5501 opcode: METHOD } 972 0x00000000 0x44014000 NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SX(0) = 517.000000 973 0x00000000 0x437fffe0 NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SY(0) = 255.999512 974 0x00000000 0x3effffff NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SZ(0) = 0.500000 975 0x00000000 0x3f800000 NV04_DX6_MULTITEX_TRIANGLE_INV_W(0) = 1.000000 976 0x00000000 0xffffffff NV04_DX6_MULTITEX_TRIANGLE_COLOR(0) = 0xffffffff 977 0x00000000 0xff000000 NV04_DX6_MULTITEX_TRIANGLE_SPECULAR(0) = 0xff000000 978 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE0_S(0) = 0.000000 979 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE0_T(0) = 0.000000 97a 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE1_S(0) = 0.000000 97b 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE1_T(0) = 0.000000 97c 0x00000000 0x43828000 NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SX(1) = 261.000000 97d 0x00000000 0xba000000 NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SY(1) = -0.000488 97e 0x00000000 0x3effffff NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SZ(1) = 0.500000 97f 0x00000000 0x3f800000 NV04_DX6_MULTITEX_TRIANGLE_INV_W(1) = 1.000000 980 0x00000000 0xffffffff NV04_DX6_MULTITEX_TRIANGLE_COLOR(1) = 0xffffffff 981 0x00000000 0xff000000 NV04_DX6_MULTITEX_TRIANGLE_SPECULAR(1) = 0xff000000 982 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE0_S(1) = 0.000000 983 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE0_T(1) = 0.000000 984 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE1_S(1) = 0.000000 985 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE1_T(1) = 0.000000 986 0x00000000 0x43828000 NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SX(2) = 261.000000 987 0x00000000 0x437fffe0 NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SY(2) = 255.999512 988 0x00000000 0x3f7fffff NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SZ(2) = 1.000000 989 0x00000000 0x3f800000 NV04_DX6_MULTITEX_TRIANGLE_INV_W(2) = 1.000000 98a 0x00000000 0xffffffff NV04_DX6_MULTITEX_TRIANGLE_COLOR(2) = 0xffffffff 98b 0x00000000 0xff000000 NV04_DX6_MULTITEX_TRIANGLE_SPECULAR(2) = 0xff000000 98c 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE0_S(2) = 0.000000 98d 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE0_T(2) = 0.000000 98e 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE1_S(2) = 0.000000 98f 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE1_T(2) = 0.000000 990 0x00000000 0x00044540 {size: 0x1 channel: 0x2 obj: beef5501 opcode: METHOD } 991 0x00000000 0x00000102 NV04_DX6_MULTITEX_TRIANGLE_DRAW = v0 = 2 | v1 = 0 | v2 = 1 | v3 = 0 | v4 = 0 | v5 = 0 992 0x00000000 0x00204308 {size: 0x8 channel: 0x2 obj: beef5501 opcode: METHOD } 993 0x00000000 0x00ec4b00 NV04_DX6_MULTITEX_TRIANGLE_OFFSET0 = 0x00ec4b00 994 0x00000000 0x00ec4b00 NV04_DX6_MULTITEX_TRIANGLE_OFFSET1 = 0x00ec4b00 995 0x00000000 0x332213a1 NV04_DX6_MULTITEX_TRIANGLE_FORMAT0 = color = X1R5G5B5 | mipmaps = 0x1 | log(u) = 2 | log(v) = 2 | wrap_s = CLAMP | wrap_t = CLAMP | UNKNOWN = 000000a1 996 0x00000000 0x332213a1 NV04_DX6_MULTITEX_TRIANGLE_FORMAT1 = color = X1R5G5B5 | mipmaps = 0x1 | log(u) = 2 | log(v) = 2 | wrap_s = CLAMP | wrap_t = CLAMP | UNKNOWN = 000000a1 997 0x00000000 0x11001010 NV04_DX6_MULTITEX_TRIANGLE_FILTER0 = magfilter = NEAREST | minfilter = NEAREST | lodbias = 0 | UNKNOWN = 00001010 998 0x00000000 0x11001010 NV04_DX6_MULTITEX_TRIANGLE_FILTER1 = magfilter = NEAREST | minfilter = NEAREST | lodbias = 0 | UNKNOWN = 00001010 999 0x00000000 0x2404050c NV04_DX6_MULTITEX_TRIANGLE_COMBINE_0_ALPHA = ADD | a | arg0 = PRIMARY_COLOR | 1-a | arg1 = ZERO | a | arg2 = ZERO | a | arg3 = ZERO 99a 0x00000000 0x2404050c NV04_DX6_MULTITEX_TRIANGLE_COMBINE_0_COLOR = ADD | c | arg0 = PRIMARY_COLOR | 1-c | arg1 = ZERO | c | arg2 = ZERO | c | arg3 = ZERO 99b 0x00000000 0x0020432c {size: 0x8 channel: 0x2 obj: beef5501 opcode: METHOD } 99c 0x00000000 0x24040510 NV04_DX6_MULTITEX_TRIANGLE_COMBINE_1_ALPHA = ADD | a | arg0 = PREVIOUS | 1-a | arg1 = ZERO | a | arg2 = ZERO | a | arg3 = ZERO 99d 0x00000000 0x24040510 NV04_DX6_MULTITEX_TRIANGLE_COMBINE_1_COLOR = ADD | c | arg0 = PREVIOUS | 1-c | arg1 = ZERO | c | arg2 = ZERO | c | arg3 = ZERO 99e 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_COMBINE_FACTOR = 0x00000000 99f 0x00000000 0x120001a0 NV04_DX6_MULTITEX_TRIANGLE_BLEND = benable = FALSE | dst = 0 | src = 1 | tex_perspective = TRUE | shademode = SMOOTH | UNKNOWN = 00000020 9a0 0x00000000 0x58182800 NV04_DX6_MULTITEX_TRIANGLE_CONTROL0 = red_write = TRUE | green_write = TRUE | blue_write = FALSE | alpha_write = FALSE | alpha_write = FALSE | stencil_write = FALSE | alpharef = 0x00 | alphafunc = ALWAYS | alphaenable = FALSE | zenable = FALSE | zwrite = FALSE | zfunc = ALWAYS | cullmode = NONE | UNKNOWN = 40002000 9a1 0x00000000 0x00000080 NV04_DX6_MULTITEX_TRIANGLE_CONTROL1 = stencil_enable = FALSE | stencil_mask_write = 0x00 | stencil_mask_read = 0x00 | stencilref = 0x00 | stencilfunc = ALWAYS 9a2 0x00000000 0x00000111 NV04_DX6_MULTITEX_TRIANGLE_CONTROL2 = stencil_fail = KEEP | stencil_zfail = KEEP | stencil_zpass = KEEP 9a3 0x00000000 0xff000000 NV04_DX6_MULTITEX_TRIANGLE_FOG_COLOR = 0xff000000 9a4 0x00000000 0x00784400 {size: 0x1e channel: 0x2 obj: beef5501 opcode: METHOD } 9a5 0x00000000 0x44014000 NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SX(0) = 517.000000 9a6 0x00000000 0x437fffe0 NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SY(0) = 255.999512 9a7 0x00000000 0x3effffff NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SZ(0) = 0.500000 9a8 0x00000000 0x3f800000 NV04_DX6_MULTITEX_TRIANGLE_INV_W(0) = 1.000000 9a9 0x00000000 0xffffffff NV04_DX6_MULTITEX_TRIANGLE_COLOR(0) = 0xffffffff 9aa 0x00000000 0xff000000 NV04_DX6_MULTITEX_TRIANGLE_SPECULAR(0) = 0xff000000 9ab 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE0_S(0) = 0.000000 9ac 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE0_T(0) = 0.000000 9ad 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE1_S(0) = 0.000000 9ae 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE1_T(0) = 0.000000 9af 0x00000000 0x43828000 NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SX(1) = 261.000000 9b0 0x00000000 0xba000000 NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SY(1) = -0.000488 9b1 0x00000000 0x3effffff NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SZ(1) = 0.500000 9b2 0x00000000 0x3f800000 NV04_DX6_MULTITEX_TRIANGLE_INV_W(1) = 1.000000 9b3 0x00000000 0xffffffff NV04_DX6_MULTITEX_TRIANGLE_COLOR(1) = 0xffffffff 9b4 0x00000000 0xff000000 NV04_DX6_MULTITEX_TRIANGLE_SPECULAR(1) = 0xff000000 9b5 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE0_S(1) = 0.000000 9b6 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE0_T(1) = 0.000000 9b7 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE1_S(1) = 0.000000 9b8 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE1_T(1) = 0.000000 9b9 0x00000000 0x43828000 NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SX(2) = 261.000000 9ba 0x00000000 0x437fffe0 NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SY(2) = 255.999512 9bb 0x00000000 0x3f7fffff NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SZ(2) = 1.000000 9bc 0x00000000 0x3f800000 NV04_DX6_MULTITEX_TRIANGLE_INV_W(2) = 1.000000 9bd 0x00000000 0xffffffff NV04_DX6_MULTITEX_TRIANGLE_COLOR(2) = 0xffffffff 9be 0x00000000 0xff000000 NV04_DX6_MULTITEX_TRIANGLE_SPECULAR(2) = 0xff000000 9bf 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE0_S(2) = 0.000000 9c0 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE0_T(2) = 0.000000 9c1 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE1_S(2) = 0.000000 9c2 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE1_T(2) = 0.000000 9c3 0x00000000 0x00044540 {size: 0x1 channel: 0x2 obj: beef5501 opcode: METHOD } 9c4 0x00000000 0x00000102 NV04_DX6_MULTITEX_TRIANGLE_DRAW = v0 = 2 | v1 = 0 | v2 = 1 | v3 = 0 | v4 = 0 | v5 = 0 9c5 0x00000000 0x00204308 {size: 0x8 channel: 0x2 obj: beef5501 opcode: METHOD } 9c6 0x00000000 0x00ec4b00 NV04_DX6_MULTITEX_TRIANGLE_OFFSET0 = 0x00ec4b00 9c7 0x00000000 0x00ec4b00 NV04_DX6_MULTITEX_TRIANGLE_OFFSET1 = 0x00ec4b00 9c8 0x00000000 0x332213a1 NV04_DX6_MULTITEX_TRIANGLE_FORMAT0 = color = X1R5G5B5 | mipmaps = 0x1 | log(u) = 2 | log(v) = 2 | wrap_s = CLAMP | wrap_t = CLAMP | UNKNOWN = 000000a1 9c9 0x00000000 0x332213a1 NV04_DX6_MULTITEX_TRIANGLE_FORMAT1 = color = X1R5G5B5 | mipmaps = 0x1 | log(u) = 2 | log(v) = 2 | wrap_s = CLAMP | wrap_t = CLAMP | UNKNOWN = 000000a1 9ca 0x00000000 0x11001010 NV04_DX6_MULTITEX_TRIANGLE_FILTER0 = magfilter = NEAREST | minfilter = NEAREST | lodbias = 0 | UNKNOWN = 00001010 9cb 0x00000000 0x11001010 NV04_DX6_MULTITEX_TRIANGLE_FILTER1 = magfilter = NEAREST | minfilter = NEAREST | lodbias = 0 | UNKNOWN = 00001010 9cc 0x00000000 0x2404050c NV04_DX6_MULTITEX_TRIANGLE_COMBINE_0_ALPHA = ADD | a | arg0 = PRIMARY_COLOR | 1-a | arg1 = ZERO | a | arg2 = ZERO | a | arg3 = ZERO 9cd 0x00000000 0x2404050c NV04_DX6_MULTITEX_TRIANGLE_COMBINE_0_COLOR = ADD | c | arg0 = PRIMARY_COLOR | 1-c | arg1 = ZERO | c | arg2 = ZERO | c | arg3 = ZERO 9ce 0x00000000 0x0020432c {size: 0x8 channel: 0x2 obj: beef5501 opcode: METHOD } 9cf 0x00000000 0x24040510 NV04_DX6_MULTITEX_TRIANGLE_COMBINE_1_ALPHA = ADD | a | arg0 = PREVIOUS | 1-a | arg1 = ZERO | a | arg2 = ZERO | a | arg3 = ZERO 9d0 0x00000000 0x24040510 NV04_DX6_MULTITEX_TRIANGLE_COMBINE_1_COLOR = ADD | c | arg0 = PREVIOUS | 1-c | arg1 = ZERO | c | arg2 = ZERO | c | arg3 = ZERO 9d1 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_COMBINE_FACTOR = 0x00000000 9d2 0x00000000 0x120001a0 NV04_DX6_MULTITEX_TRIANGLE_BLEND = benable = FALSE | dst = 0 | src = 1 | tex_perspective = TRUE | shademode = SMOOTH | UNKNOWN = 00000020 9d3 0x00000000 0x60182800 NV04_DX6_MULTITEX_TRIANGLE_CONTROL0 = red_write = FALSE | green_write = FALSE | blue_write = TRUE | alpha_write = FALSE | alpha_write = FALSE | stencil_write = FALSE | alpharef = 0x00 | alphafunc = ALWAYS | alphaenable = FALSE | zenable = FALSE | zwrite = FALSE | zfunc = ALWAYS | cullmode = NONE | UNKNOWN = 40002000 9d4 0x00000000 0x00000080 NV04_DX6_MULTITEX_TRIANGLE_CONTROL1 = stencil_enable = FALSE | stencil_mask_write = 0x00 | stencil_mask_read = 0x00 | stencilref = 0x00 | stencilfunc = ALWAYS 9d5 0x00000000 0x00000111 NV04_DX6_MULTITEX_TRIANGLE_CONTROL2 = stencil_fail = KEEP | stencil_zfail = KEEP | stencil_zpass = KEEP 9d6 0x00000000 0xff000000 NV04_DX6_MULTITEX_TRIANGLE_FOG_COLOR = 0xff000000 9d7 0x00000000 0x00784400 {size: 0x1e channel: 0x2 obj: beef5501 opcode: METHOD } 9d8 0x00000000 0x44014000 NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SX(0) = 517.000000 9d9 0x00000000 0x437fffe0 NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SY(0) = 255.999512 9da 0x00000000 0x3effffff NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SZ(0) = 0.500000 9db 0x00000000 0x3f800000 NV04_DX6_MULTITEX_TRIANGLE_INV_W(0) = 1.000000 9dc 0x00000000 0xffffffff NV04_DX6_MULTITEX_TRIANGLE_COLOR(0) = 0xffffffff 9dd 0x00000000 0xff000000 NV04_DX6_MULTITEX_TRIANGLE_SPECULAR(0) = 0xff000000 9de 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE0_S(0) = 0.000000 9df 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE0_T(0) = 0.000000 9e0 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE1_S(0) = 0.000000 9e1 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE1_T(0) = 0.000000 9e2 0x00000000 0x43828000 NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SX(1) = 261.000000 9e3 0x00000000 0xba000000 NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SY(1) = -0.000488 9e4 0x00000000 0x3effffff NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SZ(1) = 0.500000 9e5 0x00000000 0x3f800000 NV04_DX6_MULTITEX_TRIANGLE_INV_W(1) = 1.000000 9e6 0x00000000 0xffffffff NV04_DX6_MULTITEX_TRIANGLE_COLOR(1) = 0xffffffff 9e7 0x00000000 0xff000000 NV04_DX6_MULTITEX_TRIANGLE_SPECULAR(1) = 0xff000000 9e8 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE0_S(1) = 0.000000 9e9 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE0_T(1) = 0.000000 9ea 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE1_S(1) = 0.000000 9eb 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE1_T(1) = 0.000000 9ec 0x00000000 0x43828000 NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SX(2) = 261.000000 9ed 0x00000000 0x437fffe0 NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SY(2) = 255.999512 9ee 0x00000000 0x3f7fffff NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SZ(2) = 1.000000 9ef 0x00000000 0x3f800000 NV04_DX6_MULTITEX_TRIANGLE_INV_W(2) = 1.000000 9f0 0x00000000 0xffffffff NV04_DX6_MULTITEX_TRIANGLE_COLOR(2) = 0xffffffff 9f1 0x00000000 0xff000000 NV04_DX6_MULTITEX_TRIANGLE_SPECULAR(2) = 0xff000000 9f2 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE0_S(2) = 0.000000 9f3 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE0_T(2) = 0.000000 9f4 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE1_S(2) = 0.000000 9f5 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE1_T(2) = 0.000000 9f6 0x00000000 0x00044540 {size: 0x1 channel: 0x2 obj: beef5501 opcode: METHOD } 9f7 0x00000000 0x00000102 NV04_DX6_MULTITEX_TRIANGLE_DRAW = v0 = 2 | v1 = 0 | v2 = 1 | v3 = 0 | v4 = 0 | v5 = 0 9f8 0x00000000 0x00204308 {size: 0x8 channel: 0x2 obj: beef5501 opcode: METHOD } 9f9 0x00000000 0x00ec4b00 NV04_DX6_MULTITEX_TRIANGLE_OFFSET0 = 0x00ec4b00 9fa 0x00000000 0x00ec4b00 NV04_DX6_MULTITEX_TRIANGLE_OFFSET1 = 0x00ec4b00 9fb 0x00000000 0x332213a1 NV04_DX6_MULTITEX_TRIANGLE_FORMAT0 = color = X1R5G5B5 | mipmaps = 0x1 | log(u) = 2 | log(v) = 2 | wrap_s = CLAMP | wrap_t = CLAMP | UNKNOWN = 000000a1 9fc 0x00000000 0x332213a1 NV04_DX6_MULTITEX_TRIANGLE_FORMAT1 = color = X1R5G5B5 | mipmaps = 0x1 | log(u) = 2 | log(v) = 2 | wrap_s = CLAMP | wrap_t = CLAMP | UNKNOWN = 000000a1 9fd 0x00000000 0x11001010 NV04_DX6_MULTITEX_TRIANGLE_FILTER0 = magfilter = NEAREST | minfilter = NEAREST | lodbias = 0 | UNKNOWN = 00001010 9fe 0x00000000 0x11001010 NV04_DX6_MULTITEX_TRIANGLE_FILTER1 = magfilter = NEAREST | minfilter = NEAREST | lodbias = 0 | UNKNOWN = 00001010 9ff 0x00000000 0x2404050c NV04_DX6_MULTITEX_TRIANGLE_COMBINE_0_ALPHA = ADD | a | arg0 = PRIMARY_COLOR | 1-a | arg1 = ZERO | a | arg2 = ZERO | a | arg3 = ZERO a00 0x00000000 0x2404050c NV04_DX6_MULTITEX_TRIANGLE_COMBINE_0_COLOR = ADD | c | arg0 = PRIMARY_COLOR | 1-c | arg1 = ZERO | c | arg2 = ZERO | c | arg3 = ZERO a01 0x00000000 0x0020432c {size: 0x8 channel: 0x2 obj: beef5501 opcode: METHOD } a02 0x00000000 0x24040510 NV04_DX6_MULTITEX_TRIANGLE_COMBINE_1_ALPHA = ADD | a | arg0 = PREVIOUS | 1-a | arg1 = ZERO | a | arg2 = ZERO | a | arg3 = ZERO a03 0x00000000 0x24040510 NV04_DX6_MULTITEX_TRIANGLE_COMBINE_1_COLOR = ADD | c | arg0 = PREVIOUS | 1-c | arg1 = ZERO | c | arg2 = ZERO | c | arg3 = ZERO a04 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_COMBINE_FACTOR = 0x00000000 a05 0x00000000 0x120001a0 NV04_DX6_MULTITEX_TRIANGLE_BLEND = benable = FALSE | dst = 0 | src = 1 | tex_perspective = TRUE | shademode = SMOOTH | UNKNOWN = 00000020 a06 0x00000000 0x68182800 NV04_DX6_MULTITEX_TRIANGLE_CONTROL0 = red_write = TRUE | green_write = FALSE | blue_write = TRUE | alpha_write = FALSE | alpha_write = FALSE | stencil_write = FALSE | alpharef = 0x00 | alphafunc = ALWAYS | alphaenable = FALSE | zenable = FALSE | zwrite = FALSE | zfunc = ALWAYS | cullmode = NONE | UNKNOWN = 40002000 a07 0x00000000 0x00000080 NV04_DX6_MULTITEX_TRIANGLE_CONTROL1 = stencil_enable = FALSE | stencil_mask_write = 0x00 | stencil_mask_read = 0x00 | stencilref = 0x00 | stencilfunc = ALWAYS a08 0x00000000 0x00000111 NV04_DX6_MULTITEX_TRIANGLE_CONTROL2 = stencil_fail = KEEP | stencil_zfail = KEEP | stencil_zpass = KEEP a09 0x00000000 0xff000000 NV04_DX6_MULTITEX_TRIANGLE_FOG_COLOR = 0xff000000 a0a 0x00000000 0x00784400 {size: 0x1e channel: 0x2 obj: beef5501 opcode: METHOD } a0b 0x00000000 0x44014000 NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SX(0) = 517.000000 a0c 0x00000000 0x437fffe0 NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SY(0) = 255.999512 a0d 0x00000000 0x3effffff NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SZ(0) = 0.500000 a0e 0x00000000 0x3f800000 NV04_DX6_MULTITEX_TRIANGLE_INV_W(0) = 1.000000 a0f 0x00000000 0xffffffff NV04_DX6_MULTITEX_TRIANGLE_COLOR(0) = 0xffffffff a10 0x00000000 0xff000000 NV04_DX6_MULTITEX_TRIANGLE_SPECULAR(0) = 0xff000000 a11 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE0_S(0) = 0.000000 a12 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE0_T(0) = 0.000000 a13 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE1_S(0) = 0.000000 a14 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE1_T(0) = 0.000000 a15 0x00000000 0x43828000 NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SX(1) = 261.000000 a16 0x00000000 0xba000000 NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SY(1) = -0.000488 a17 0x00000000 0x3effffff NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SZ(1) = 0.500000 a18 0x00000000 0x3f800000 NV04_DX6_MULTITEX_TRIANGLE_INV_W(1) = 1.000000 a19 0x00000000 0xffffffff NV04_DX6_MULTITEX_TRIANGLE_COLOR(1) = 0xffffffff a1a 0x00000000 0xff000000 NV04_DX6_MULTITEX_TRIANGLE_SPECULAR(1) = 0xff000000 a1b 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE0_S(1) = 0.000000 a1c 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE0_T(1) = 0.000000 a1d 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE1_S(1) = 0.000000 a1e 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE1_T(1) = 0.000000 a1f 0x00000000 0x43828000 NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SX(2) = 261.000000 a20 0x00000000 0x437fffe0 NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SY(2) = 255.999512 a21 0x00000000 0x3f7fffff NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SZ(2) = 1.000000 a22 0x00000000 0x3f800000 NV04_DX6_MULTITEX_TRIANGLE_INV_W(2) = 1.000000 a23 0x00000000 0xffffffff NV04_DX6_MULTITEX_TRIANGLE_COLOR(2) = 0xffffffff a24 0x00000000 0xff000000 NV04_DX6_MULTITEX_TRIANGLE_SPECULAR(2) = 0xff000000 a25 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE0_S(2) = 0.000000 a26 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE0_T(2) = 0.000000 a27 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE1_S(2) = 0.000000 a28 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE1_T(2) = 0.000000 a29 0x00000000 0x00044540 {size: 0x1 channel: 0x2 obj: beef5501 opcode: METHOD } a2a 0x00000000 0x00000102 NV04_DX6_MULTITEX_TRIANGLE_DRAW = v0 = 2 | v1 = 0 | v2 = 1 | v3 = 0 | v4 = 0 | v5 = 0 a2b 0x00000000 0x00204308 {size: 0x8 channel: 0x2 obj: beef5501 opcode: METHOD } a2c 0x00000000 0x00ec4b00 NV04_DX6_MULTITEX_TRIANGLE_OFFSET0 = 0x00ec4b00 a2d 0x00000000 0x00ec4b00 NV04_DX6_MULTITEX_TRIANGLE_OFFSET1 = 0x00ec4b00 a2e 0x00000000 0x332213a1 NV04_DX6_MULTITEX_TRIANGLE_FORMAT0 = color = X1R5G5B5 | mipmaps = 0x1 | log(u) = 2 | log(v) = 2 | wrap_s = CLAMP | wrap_t = CLAMP | UNKNOWN = 000000a1 a2f 0x00000000 0x332213a1 NV04_DX6_MULTITEX_TRIANGLE_FORMAT1 = color = X1R5G5B5 | mipmaps = 0x1 | log(u) = 2 | log(v) = 2 | wrap_s = CLAMP | wrap_t = CLAMP | UNKNOWN = 000000a1 a30 0x00000000 0x11001010 NV04_DX6_MULTITEX_TRIANGLE_FILTER0 = magfilter = NEAREST | minfilter = NEAREST | lodbias = 0 | UNKNOWN = 00001010 a31 0x00000000 0x11001010 NV04_DX6_MULTITEX_TRIANGLE_FILTER1 = magfilter = NEAREST | minfilter = NEAREST | lodbias = 0 | UNKNOWN = 00001010 a32 0x00000000 0x2404050c NV04_DX6_MULTITEX_TRIANGLE_COMBINE_0_ALPHA = ADD | a | arg0 = PRIMARY_COLOR | 1-a | arg1 = ZERO | a | arg2 = ZERO | a | arg3 = ZERO a33 0x00000000 0x2404050c NV04_DX6_MULTITEX_TRIANGLE_COMBINE_0_COLOR = ADD | c | arg0 = PRIMARY_COLOR | 1-c | arg1 = ZERO | c | arg2 = ZERO | c | arg3 = ZERO a34 0x00000000 0x0020432c {size: 0x8 channel: 0x2 obj: beef5501 opcode: METHOD } a35 0x00000000 0x24040510 NV04_DX6_MULTITEX_TRIANGLE_COMBINE_1_ALPHA = ADD | a | arg0 = PREVIOUS | 1-a | arg1 = ZERO | a | arg2 = ZERO | a | arg3 = ZERO a36 0x00000000 0x24040510 NV04_DX6_MULTITEX_TRIANGLE_COMBINE_1_COLOR = ADD | c | arg0 = PREVIOUS | 1-c | arg1 = ZERO | c | arg2 = ZERO | c | arg3 = ZERO a37 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_COMBINE_FACTOR = 0x00000000 a38 0x00000000 0x120001a0 NV04_DX6_MULTITEX_TRIANGLE_BLEND = benable = FALSE | dst = 0 | src = 1 | tex_perspective = TRUE | shademode = SMOOTH | UNKNOWN = 00000020 a39 0x00000000 0x70182800 NV04_DX6_MULTITEX_TRIANGLE_CONTROL0 = red_write = FALSE | green_write = TRUE | blue_write = TRUE | alpha_write = FALSE | alpha_write = FALSE | stencil_write = FALSE | alpharef = 0x00 | alphafunc = ALWAYS | alphaenable = FALSE | zenable = FALSE | zwrite = FALSE | zfunc = ALWAYS | cullmode = NONE | UNKNOWN = 40002000 a3a 0x00000000 0x00000080 NV04_DX6_MULTITEX_TRIANGLE_CONTROL1 = stencil_enable = FALSE | stencil_mask_write = 0x00 | stencil_mask_read = 0x00 | stencilref = 0x00 | stencilfunc = ALWAYS a3b 0x00000000 0x00000111 NV04_DX6_MULTITEX_TRIANGLE_CONTROL2 = stencil_fail = KEEP | stencil_zfail = KEEP | stencil_zpass = KEEP a3c 0x00000000 0xff000000 NV04_DX6_MULTITEX_TRIANGLE_FOG_COLOR = 0xff000000 a3d 0x00000000 0x00784400 {size: 0x1e channel: 0x2 obj: beef5501 opcode: METHOD } a3e 0x00000000 0x44014000 NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SX(0) = 517.000000 a3f 0x00000000 0x437fffe0 NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SY(0) = 255.999512 a40 0x00000000 0x3effffff NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SZ(0) = 0.500000 a41 0x00000000 0x3f800000 NV04_DX6_MULTITEX_TRIANGLE_INV_W(0) = 1.000000 a42 0x00000000 0xffffffff NV04_DX6_MULTITEX_TRIANGLE_COLOR(0) = 0xffffffff a43 0x00000000 0xff000000 NV04_DX6_MULTITEX_TRIANGLE_SPECULAR(0) = 0xff000000 a44 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE0_S(0) = 0.000000 a45 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE0_T(0) = 0.000000 a46 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE1_S(0) = 0.000000 a47 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE1_T(0) = 0.000000 a48 0x00000000 0x43828000 NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SX(1) = 261.000000 a49 0x00000000 0xba000000 NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SY(1) = -0.000488 a4a 0x00000000 0x3effffff NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SZ(1) = 0.500000 a4b 0x00000000 0x3f800000 NV04_DX6_MULTITEX_TRIANGLE_INV_W(1) = 1.000000 a4c 0x00000000 0xffffffff NV04_DX6_MULTITEX_TRIANGLE_COLOR(1) = 0xffffffff a4d 0x00000000 0xff000000 NV04_DX6_MULTITEX_TRIANGLE_SPECULAR(1) = 0xff000000 a4e 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE0_S(1) = 0.000000 a4f 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE0_T(1) = 0.000000 a50 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE1_S(1) = 0.000000 a51 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE1_T(1) = 0.000000 a52 0x00000000 0x43828000 NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SX(2) = 261.000000 a53 0x00000000 0x437fffe0 NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SY(2) = 255.999512 a54 0x00000000 0x3f7fffff NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SZ(2) = 1.000000 a55 0x00000000 0x3f800000 NV04_DX6_MULTITEX_TRIANGLE_INV_W(2) = 1.000000 a56 0x00000000 0xffffffff NV04_DX6_MULTITEX_TRIANGLE_COLOR(2) = 0xffffffff a57 0x00000000 0xff000000 NV04_DX6_MULTITEX_TRIANGLE_SPECULAR(2) = 0xff000000 a58 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE0_S(2) = 0.000000 a59 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE0_T(2) = 0.000000 a5a 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE1_S(2) = 0.000000 a5b 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE1_T(2) = 0.000000 a5c 0x00000000 0x00044540 {size: 0x1 channel: 0x2 obj: beef5501 opcode: METHOD } a5d 0x00000000 0x00000102 NV04_DX6_MULTITEX_TRIANGLE_DRAW = v0 = 2 | v1 = 0 | v2 = 1 | v3 = 0 | v4 = 0 | v5 = 0 a5e 0x00000000 0x001c2300 {size: 0x7 channel: 0x1 obj: beef5401 opcode: METHOD } a5f 0x00000000 0x00000000 NV04_DX5_TEXTURED_TRIANGLE_COLOR_KEY = 0x00000000 a60 0x00000000 0x00ec4b00 NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_OFFSET = 0x00ec4b00 a61 0x00000000 0x332213a1 NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT = color = X1R5G5B5 | mipmaps = 0x1 | log(u) = 2 | log(v) = 2 | wrap_s = CLAMP | wrap_t = CLAMP | UNKNOWN = 000000a1 a62 0x00000000 0x11001010 NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER = magfilter = NEAREST | minfilter = NEAREST | lodbias = 0 | UNKNOWN = 00001010 a63 0x00000000 0x120001a4 NV04_DX5_TEXTURED_TRIANGLE_BLEND = texture = MODULATE_ALPHA | benable = FALSE | dst = 0 | src = 1 | tex_perspective = TRUE | shademode = SMOOTH | UNKNOWN = 00000020 a64 0x00000000 0x40182800 NV04_DX5_TEXTURED_TRIANGLE_CONTROL = alpharef = 0x00 | alphafunc = ALWAYS | alphaenable = FALSE | zenable = FALSE | zwrite = FALSE | zfunc = ALWAYS | cullmode = NONE | UNKNOWN = 40002000 a65 0x00000000 0xff000000 NV04_DX5_TEXTURED_TRIANGLE_FOG_COLOR = 0xff000000 a66 0x00000000 0x00602400 {size: 0x18 channel: 0x1 obj: beef5401 opcode: METHOD } a67 0x00000000 0x44014000 NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SX(0) = 517.000000 a68 0x00000000 0x437fffe0 NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SY(0) = 255.999512 a69 0x00000000 0x3effffff NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SZ(0) = 0.500000 a6a 0x00000000 0x3f800000 NV04_DX5_TEXTURED_TRIANGLE_INV_W(0) = 1.000000 a6b 0x00000000 0xffffffff NV04_DX5_TEXTURED_TRIANGLE_COLOR(0) = 0xffffffff a6c 0x00000000 0xff000000 NV04_DX5_TEXTURED_TRIANGLE_SPECULAR(0) = 0xff000000 a6d 0x00000000 0x00000000 NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_S(0) = 0.000000 a6e 0x00000000 0x00000000 NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_T(0) = 0.000000 a6f 0x00000000 0x43828000 NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SX(1) = 261.000000 a70 0x00000000 0xba000000 NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SY(1) = -0.000488 a71 0x00000000 0x3effffff NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SZ(1) = 0.500000 a72 0x00000000 0x3f800000 NV04_DX5_TEXTURED_TRIANGLE_INV_W(1) = 1.000000 a73 0x00000000 0xffffffff NV04_DX5_TEXTURED_TRIANGLE_COLOR(1) = 0xffffffff a74 0x00000000 0xff000000 NV04_DX5_TEXTURED_TRIANGLE_SPECULAR(1) = 0xff000000 a75 0x00000000 0x00000000 NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_S(1) = 0.000000 a76 0x00000000 0x00000000 NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_T(1) = 0.000000 a77 0x00000000 0x43828000 NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SX(2) = 261.000000 a78 0x00000000 0x437fffe0 NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SY(2) = 255.999512 a79 0x00000000 0x3f7fffff NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SZ(2) = 1.000000 a7a 0x00000000 0x3f800000 NV04_DX5_TEXTURED_TRIANGLE_INV_W(2) = 1.000000 a7b 0x00000000 0xffffffff NV04_DX5_TEXTURED_TRIANGLE_COLOR(2) = 0xffffffff a7c 0x00000000 0xff000000 NV04_DX5_TEXTURED_TRIANGLE_SPECULAR(2) = 0xff000000 a7d 0x00000000 0x00000000 NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_S(2) = 0.000000 a7e 0x00000000 0x00000000 NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_T(2) = 0.000000 a7f 0x00000000 0x00042600 {size: 0x1 channel: 0x1 obj: beef5401 opcode: METHOD } a80 0x00000000 0x00000102 NV04_DX5_TEXTURED_TRIANGLE_DRAW = v0 = 2 | v1 = 0 | v2 = 1 | v3 = 0 | v4 = 0 | v5 = 0 a81 0x00000000 0x00204308 {size: 0x8 channel: 0x2 obj: beef5501 opcode: METHOD } a82 0x00000000 0x00ec4b00 NV04_DX6_MULTITEX_TRIANGLE_OFFSET0 = 0x00ec4b00 a83 0x00000000 0x00ec4b00 NV04_DX6_MULTITEX_TRIANGLE_OFFSET1 = 0x00ec4b00 a84 0x00000000 0x332213a1 NV04_DX6_MULTITEX_TRIANGLE_FORMAT0 = color = X1R5G5B5 | mipmaps = 0x1 | log(u) = 2 | log(v) = 2 | wrap_s = CLAMP | wrap_t = CLAMP | UNKNOWN = 000000a1 a85 0x00000000 0x332213a1 NV04_DX6_MULTITEX_TRIANGLE_FORMAT1 = color = X1R5G5B5 | mipmaps = 0x1 | log(u) = 2 | log(v) = 2 | wrap_s = CLAMP | wrap_t = CLAMP | UNKNOWN = 000000a1 a86 0x00000000 0x11001010 NV04_DX6_MULTITEX_TRIANGLE_FILTER0 = magfilter = NEAREST | minfilter = NEAREST | lodbias = 0 | UNKNOWN = 00001010 a87 0x00000000 0x11001010 NV04_DX6_MULTITEX_TRIANGLE_FILTER1 = magfilter = NEAREST | minfilter = NEAREST | lodbias = 0 | UNKNOWN = 00001010 a88 0x00000000 0x2404050c NV04_DX6_MULTITEX_TRIANGLE_COMBINE_0_ALPHA = ADD | a | arg0 = PRIMARY_COLOR | 1-a | arg1 = ZERO | a | arg2 = ZERO | a | arg3 = ZERO a89 0x00000000 0x2404050c NV04_DX6_MULTITEX_TRIANGLE_COMBINE_0_COLOR = ADD | c | arg0 = PRIMARY_COLOR | 1-c | arg1 = ZERO | c | arg2 = ZERO | c | arg3 = ZERO a8a 0x00000000 0x0020432c {size: 0x8 channel: 0x2 obj: beef5501 opcode: METHOD } a8b 0x00000000 0x24040510 NV04_DX6_MULTITEX_TRIANGLE_COMBINE_1_ALPHA = ADD | a | arg0 = PREVIOUS | 1-a | arg1 = ZERO | a | arg2 = ZERO | a | arg3 = ZERO a8c 0x00000000 0x24040510 NV04_DX6_MULTITEX_TRIANGLE_COMBINE_1_COLOR = ADD | c | arg0 = PREVIOUS | 1-c | arg1 = ZERO | c | arg2 = ZERO | c | arg3 = ZERO a8d 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_COMBINE_FACTOR = 0x00000000 a8e 0x00000000 0x120001a0 NV04_DX6_MULTITEX_TRIANGLE_BLEND = benable = FALSE | dst = 0 | src = 1 | tex_perspective = TRUE | shademode = SMOOTH | UNKNOWN = 00000020 a8f 0x00000000 0x44182800 NV04_DX6_MULTITEX_TRIANGLE_CONTROL0 = red_write = FALSE | green_write = FALSE | blue_write = FALSE | alpha_write = TRUE | alpha_write = TRUE | stencil_write = FALSE | alpharef = 0x00 | alphafunc = ALWAYS | alphaenable = FALSE | zenable = FALSE | zwrite = FALSE | zfunc = ALWAYS | cullmode = NONE | UNKNOWN = 40002000 a90 0x00000000 0x00000080 NV04_DX6_MULTITEX_TRIANGLE_CONTROL1 = stencil_enable = FALSE | stencil_mask_write = 0x00 | stencil_mask_read = 0x00 | stencilref = 0x00 | stencilfunc = ALWAYS a91 0x00000000 0x00000111 NV04_DX6_MULTITEX_TRIANGLE_CONTROL2 = stencil_fail = KEEP | stencil_zfail = KEEP | stencil_zpass = KEEP a92 0x00000000 0xff000000 NV04_DX6_MULTITEX_TRIANGLE_FOG_COLOR = 0xff000000 a93 0x00000000 0x00784400 {size: 0x1e channel: 0x2 obj: beef5501 opcode: METHOD } a94 0x00000000 0x44014000 NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SX(0) = 517.000000 a95 0x00000000 0x437fffe0 NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SY(0) = 255.999512 a96 0x00000000 0x3effffff NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SZ(0) = 0.500000 a97 0x00000000 0x3f800000 NV04_DX6_MULTITEX_TRIANGLE_INV_W(0) = 1.000000 a98 0x00000000 0xffffffff NV04_DX6_MULTITEX_TRIANGLE_COLOR(0) = 0xffffffff a99 0x00000000 0xff000000 NV04_DX6_MULTITEX_TRIANGLE_SPECULAR(0) = 0xff000000 a9a 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE0_S(0) = 0.000000 a9b 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE0_T(0) = 0.000000 a9c 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE1_S(0) = 0.000000 a9d 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE1_T(0) = 0.000000 a9e 0x00000000 0x43828000 NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SX(1) = 261.000000 a9f 0x00000000 0xba000000 NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SY(1) = -0.000488 aa0 0x00000000 0x3effffff NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SZ(1) = 0.500000 aa1 0x00000000 0x3f800000 NV04_DX6_MULTITEX_TRIANGLE_INV_W(1) = 1.000000 aa2 0x00000000 0xffffffff NV04_DX6_MULTITEX_TRIANGLE_COLOR(1) = 0xffffffff aa3 0x00000000 0xff000000 NV04_DX6_MULTITEX_TRIANGLE_SPECULAR(1) = 0xff000000 aa4 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE0_S(1) = 0.000000 aa5 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE0_T(1) = 0.000000 aa6 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE1_S(1) = 0.000000 aa7 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE1_T(1) = 0.000000 aa8 0x00000000 0x43828000 NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SX(2) = 261.000000 aa9 0x00000000 0x437fffe0 NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SY(2) = 255.999512 aaa 0x00000000 0x3f7fffff NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SZ(2) = 1.000000 aab 0x00000000 0x3f800000 NV04_DX6_MULTITEX_TRIANGLE_INV_W(2) = 1.000000 aac 0x00000000 0xffffffff NV04_DX6_MULTITEX_TRIANGLE_COLOR(2) = 0xffffffff aad 0x00000000 0xff000000 NV04_DX6_MULTITEX_TRIANGLE_SPECULAR(2) = 0xff000000 aae 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE0_S(2) = 0.000000 aaf 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE0_T(2) = 0.000000 ab0 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE1_S(2) = 0.000000 ab1 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE1_T(2) = 0.000000 ab2 0x00000000 0x00044540 {size: 0x1 channel: 0x2 obj: beef5501 opcode: METHOD } ab3 0x00000000 0x00000102 NV04_DX6_MULTITEX_TRIANGLE_DRAW = v0 = 2 | v1 = 0 | v2 = 1 | v3 = 0 | v4 = 0 | v5 = 0 ab4 0x00000000 0x00204308 {size: 0x8 channel: 0x2 obj: beef5501 opcode: METHOD } ab5 0x00000000 0x00ec4b00 NV04_DX6_MULTITEX_TRIANGLE_OFFSET0 = 0x00ec4b00 ab6 0x00000000 0x00ec4b00 NV04_DX6_MULTITEX_TRIANGLE_OFFSET1 = 0x00ec4b00 ab7 0x00000000 0x332213a1 NV04_DX6_MULTITEX_TRIANGLE_FORMAT0 = color = X1R5G5B5 | mipmaps = 0x1 | log(u) = 2 | log(v) = 2 | wrap_s = CLAMP | wrap_t = CLAMP | UNKNOWN = 000000a1 ab8 0x00000000 0x332213a1 NV04_DX6_MULTITEX_TRIANGLE_FORMAT1 = color = X1R5G5B5 | mipmaps = 0x1 | log(u) = 2 | log(v) = 2 | wrap_s = CLAMP | wrap_t = CLAMP | UNKNOWN = 000000a1 ab9 0x00000000 0x11001010 NV04_DX6_MULTITEX_TRIANGLE_FILTER0 = magfilter = NEAREST | minfilter = NEAREST | lodbias = 0 | UNKNOWN = 00001010 aba 0x00000000 0x11001010 NV04_DX6_MULTITEX_TRIANGLE_FILTER1 = magfilter = NEAREST | minfilter = NEAREST | lodbias = 0 | UNKNOWN = 00001010 abb 0x00000000 0x2404050c NV04_DX6_MULTITEX_TRIANGLE_COMBINE_0_ALPHA = ADD | a | arg0 = PRIMARY_COLOR | 1-a | arg1 = ZERO | a | arg2 = ZERO | a | arg3 = ZERO abc 0x00000000 0x2404050c NV04_DX6_MULTITEX_TRIANGLE_COMBINE_0_COLOR = ADD | c | arg0 = PRIMARY_COLOR | 1-c | arg1 = ZERO | c | arg2 = ZERO | c | arg3 = ZERO abd 0x00000000 0x0020432c {size: 0x8 channel: 0x2 obj: beef5501 opcode: METHOD } abe 0x00000000 0x24040510 NV04_DX6_MULTITEX_TRIANGLE_COMBINE_1_ALPHA = ADD | a | arg0 = PREVIOUS | 1-a | arg1 = ZERO | a | arg2 = ZERO | a | arg3 = ZERO abf 0x00000000 0x24040510 NV04_DX6_MULTITEX_TRIANGLE_COMBINE_1_COLOR = ADD | c | arg0 = PREVIOUS | 1-c | arg1 = ZERO | c | arg2 = ZERO | c | arg3 = ZERO ac0 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_COMBINE_FACTOR = 0x00000000 ac1 0x00000000 0x120001a0 NV04_DX6_MULTITEX_TRIANGLE_BLEND = benable = FALSE | dst = 0 | src = 1 | tex_perspective = TRUE | shademode = SMOOTH | UNKNOWN = 00000020 ac2 0x00000000 0x4c182800 NV04_DX6_MULTITEX_TRIANGLE_CONTROL0 = red_write = TRUE | green_write = FALSE | blue_write = FALSE | alpha_write = TRUE | alpha_write = TRUE | stencil_write = FALSE | alpharef = 0x00 | alphafunc = ALWAYS | alphaenable = FALSE | zenable = FALSE | zwrite = FALSE | zfunc = ALWAYS | cullmode = NONE | UNKNOWN = 40002000 ac3 0x00000000 0x00000080 NV04_DX6_MULTITEX_TRIANGLE_CONTROL1 = stencil_enable = FALSE | stencil_mask_write = 0x00 | stencil_mask_read = 0x00 | stencilref = 0x00 | stencilfunc = ALWAYS ac4 0x00000000 0x00000111 NV04_DX6_MULTITEX_TRIANGLE_CONTROL2 = stencil_fail = KEEP | stencil_zfail = KEEP | stencil_zpass = KEEP ac5 0x00000000 0xff000000 NV04_DX6_MULTITEX_TRIANGLE_FOG_COLOR = 0xff000000 ac6 0x00000000 0x00784400 {size: 0x1e channel: 0x2 obj: beef5501 opcode: METHOD } ac7 0x00000000 0x44014000 NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SX(0) = 517.000000 ac8 0x00000000 0x437fffe0 NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SY(0) = 255.999512 ac9 0x00000000 0x3effffff NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SZ(0) = 0.500000 aca 0x00000000 0x3f800000 NV04_DX6_MULTITEX_TRIANGLE_INV_W(0) = 1.000000 acb 0x00000000 0xffffffff NV04_DX6_MULTITEX_TRIANGLE_COLOR(0) = 0xffffffff acc 0x00000000 0xff000000 NV04_DX6_MULTITEX_TRIANGLE_SPECULAR(0) = 0xff000000 acd 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE0_S(0) = 0.000000 ace 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE0_T(0) = 0.000000 acf 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE1_S(0) = 0.000000 ad0 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE1_T(0) = 0.000000 ad1 0x00000000 0x43828000 NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SX(1) = 261.000000 ad2 0x00000000 0xba000000 NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SY(1) = -0.000488 ad3 0x00000000 0x3effffff NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SZ(1) = 0.500000 ad4 0x00000000 0x3f800000 NV04_DX6_MULTITEX_TRIANGLE_INV_W(1) = 1.000000 ad5 0x00000000 0xffffffff NV04_DX6_MULTITEX_TRIANGLE_COLOR(1) = 0xffffffff ad6 0x00000000 0xff000000 NV04_DX6_MULTITEX_TRIANGLE_SPECULAR(1) = 0xff000000 ad7 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE0_S(1) = 0.000000 ad8 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE0_T(1) = 0.000000 ad9 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE1_S(1) = 0.000000 ada 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE1_T(1) = 0.000000 adb 0x00000000 0x43828000 NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SX(2) = 261.000000 adc 0x00000000 0x437fffe0 NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SY(2) = 255.999512 add 0x00000000 0x3f7fffff NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SZ(2) = 1.000000 ade 0x00000000 0x3f800000 NV04_DX6_MULTITEX_TRIANGLE_INV_W(2) = 1.000000 adf 0x00000000 0xffffffff NV04_DX6_MULTITEX_TRIANGLE_COLOR(2) = 0xffffffff ae0 0x00000000 0xff000000 NV04_DX6_MULTITEX_TRIANGLE_SPECULAR(2) = 0xff000000 ae1 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE0_S(2) = 0.000000 ae2 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE0_T(2) = 0.000000 ae3 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE1_S(2) = 0.000000 ae4 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE1_T(2) = 0.000000 ae5 0x00000000 0x00044540 {size: 0x1 channel: 0x2 obj: beef5501 opcode: METHOD } ae6 0x00000000 0x00000102 NV04_DX6_MULTITEX_TRIANGLE_DRAW = v0 = 2 | v1 = 0 | v2 = 1 | v3 = 0 | v4 = 0 | v5 = 0 ae7 0x00000000 0x00204308 {size: 0x8 channel: 0x2 obj: beef5501 opcode: METHOD } ae8 0x00000000 0x00ec4b00 NV04_DX6_MULTITEX_TRIANGLE_OFFSET0 = 0x00ec4b00 ae9 0x00000000 0x00ec4b00 NV04_DX6_MULTITEX_TRIANGLE_OFFSET1 = 0x00ec4b00 aea 0x00000000 0x332213a1 NV04_DX6_MULTITEX_TRIANGLE_FORMAT0 = color = X1R5G5B5 | mipmaps = 0x1 | log(u) = 2 | log(v) = 2 | wrap_s = CLAMP | wrap_t = CLAMP | UNKNOWN = 000000a1 aeb 0x00000000 0x332213a1 NV04_DX6_MULTITEX_TRIANGLE_FORMAT1 = color = X1R5G5B5 | mipmaps = 0x1 | log(u) = 2 | log(v) = 2 | wrap_s = CLAMP | wrap_t = CLAMP | UNKNOWN = 000000a1 aec 0x00000000 0x11001010 NV04_DX6_MULTITEX_TRIANGLE_FILTER0 = magfilter = NEAREST | minfilter = NEAREST | lodbias = 0 | UNKNOWN = 00001010 aed 0x00000000 0x11001010 NV04_DX6_MULTITEX_TRIANGLE_FILTER1 = magfilter = NEAREST | minfilter = NEAREST | lodbias = 0 | UNKNOWN = 00001010 aee 0x00000000 0x2404050c NV04_DX6_MULTITEX_TRIANGLE_COMBINE_0_ALPHA = ADD | a | arg0 = PRIMARY_COLOR | 1-a | arg1 = ZERO | a | arg2 = ZERO | a | arg3 = ZERO aef 0x00000000 0x2404050c NV04_DX6_MULTITEX_TRIANGLE_COMBINE_0_COLOR = ADD | c | arg0 = PRIMARY_COLOR | 1-c | arg1 = ZERO | c | arg2 = ZERO | c | arg3 = ZERO af0 0x00000000 0x0020432c {size: 0x8 channel: 0x2 obj: beef5501 opcode: METHOD } af1 0x00000000 0x24040510 NV04_DX6_MULTITEX_TRIANGLE_COMBINE_1_ALPHA = ADD | a | arg0 = PREVIOUS | 1-a | arg1 = ZERO | a | arg2 = ZERO | a | arg3 = ZERO af2 0x00000000 0x24040510 NV04_DX6_MULTITEX_TRIANGLE_COMBINE_1_COLOR = ADD | c | arg0 = PREVIOUS | 1-c | arg1 = ZERO | c | arg2 = ZERO | c | arg3 = ZERO af3 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_COMBINE_FACTOR = 0x00000000 af4 0x00000000 0x120001a0 NV04_DX6_MULTITEX_TRIANGLE_BLEND = benable = FALSE | dst = 0 | src = 1 | tex_perspective = TRUE | shademode = SMOOTH | UNKNOWN = 00000020 af5 0x00000000 0x54182800 NV04_DX6_MULTITEX_TRIANGLE_CONTROL0 = red_write = FALSE | green_write = TRUE | blue_write = FALSE | alpha_write = TRUE | alpha_write = TRUE | stencil_write = FALSE | alpharef = 0x00 | alphafunc = ALWAYS | alphaenable = FALSE | zenable = FALSE | zwrite = FALSE | zfunc = ALWAYS | cullmode = NONE | UNKNOWN = 40002000 af6 0x00000000 0x00000080 NV04_DX6_MULTITEX_TRIANGLE_CONTROL1 = stencil_enable = FALSE | stencil_mask_write = 0x00 | stencil_mask_read = 0x00 | stencilref = 0x00 | stencilfunc = ALWAYS af7 0x00000000 0x00000111 NV04_DX6_MULTITEX_TRIANGLE_CONTROL2 = stencil_fail = KEEP | stencil_zfail = KEEP | stencil_zpass = KEEP af8 0x00000000 0xff000000 NV04_DX6_MULTITEX_TRIANGLE_FOG_COLOR = 0xff000000 af9 0x00000000 0x00784400 {size: 0x1e channel: 0x2 obj: beef5501 opcode: METHOD } afa 0x00000000 0x44014000 NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SX(0) = 517.000000 afb 0x00000000 0x437fffe0 NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SY(0) = 255.999512 afc 0x00000000 0x3effffff NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SZ(0) = 0.500000 afd 0x00000000 0x3f800000 NV04_DX6_MULTITEX_TRIANGLE_INV_W(0) = 1.000000 afe 0x00000000 0xffffffff NV04_DX6_MULTITEX_TRIANGLE_COLOR(0) = 0xffffffff aff 0x00000000 0xff000000 NV04_DX6_MULTITEX_TRIANGLE_SPECULAR(0) = 0xff000000 b00 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE0_S(0) = 0.000000 b01 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE0_T(0) = 0.000000 b02 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE1_S(0) = 0.000000 b03 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE1_T(0) = 0.000000 b04 0x00000000 0x43828000 NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SX(1) = 261.000000 b05 0x00000000 0xba000000 NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SY(1) = -0.000488 b06 0x00000000 0x3effffff NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SZ(1) = 0.500000 b07 0x00000000 0x3f800000 NV04_DX6_MULTITEX_TRIANGLE_INV_W(1) = 1.000000 b08 0x00000000 0xffffffff NV04_DX6_MULTITEX_TRIANGLE_COLOR(1) = 0xffffffff b09 0x00000000 0xff000000 NV04_DX6_MULTITEX_TRIANGLE_SPECULAR(1) = 0xff000000 b0a 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE0_S(1) = 0.000000 b0b 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE0_T(1) = 0.000000 b0c 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE1_S(1) = 0.000000 b0d 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE1_T(1) = 0.000000 b0e 0x00000000 0x43828000 NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SX(2) = 261.000000 b0f 0x00000000 0x437fffe0 NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SY(2) = 255.999512 b10 0x00000000 0x3f7fffff NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SZ(2) = 1.000000 b11 0x00000000 0x3f800000 NV04_DX6_MULTITEX_TRIANGLE_INV_W(2) = 1.000000 b12 0x00000000 0xffffffff NV04_DX6_MULTITEX_TRIANGLE_COLOR(2) = 0xffffffff b13 0x00000000 0xff000000 NV04_DX6_MULTITEX_TRIANGLE_SPECULAR(2) = 0xff000000 b14 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE0_S(2) = 0.000000 b15 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE0_T(2) = 0.000000 b16 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE1_S(2) = 0.000000 b17 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE1_T(2) = 0.000000 b18 0x00000000 0x00044540 {size: 0x1 channel: 0x2 obj: beef5501 opcode: METHOD } b19 0x00000000 0x00000102 NV04_DX6_MULTITEX_TRIANGLE_DRAW = v0 = 2 | v1 = 0 | v2 = 1 | v3 = 0 | v4 = 0 | v5 = 0 b1a 0x00000000 0x00204308 {size: 0x8 channel: 0x2 obj: beef5501 opcode: METHOD } b1b 0x00000000 0x00ec4b00 NV04_DX6_MULTITEX_TRIANGLE_OFFSET0 = 0x00ec4b00 b1c 0x00000000 0x00ec4b00 NV04_DX6_MULTITEX_TRIANGLE_OFFSET1 = 0x00ec4b00 b1d 0x00000000 0x332213a1 NV04_DX6_MULTITEX_TRIANGLE_FORMAT0 = color = X1R5G5B5 | mipmaps = 0x1 | log(u) = 2 | log(v) = 2 | wrap_s = CLAMP | wrap_t = CLAMP | UNKNOWN = 000000a1 b1e 0x00000000 0x332213a1 NV04_DX6_MULTITEX_TRIANGLE_FORMAT1 = color = X1R5G5B5 | mipmaps = 0x1 | log(u) = 2 | log(v) = 2 | wrap_s = CLAMP | wrap_t = CLAMP | UNKNOWN = 000000a1 b1f 0x00000000 0x11001010 NV04_DX6_MULTITEX_TRIANGLE_FILTER0 = magfilter = NEAREST | minfilter = NEAREST | lodbias = 0 | UNKNOWN = 00001010 b20 0x00000000 0x11001010 NV04_DX6_MULTITEX_TRIANGLE_FILTER1 = magfilter = NEAREST | minfilter = NEAREST | lodbias = 0 | UNKNOWN = 00001010 b21 0x00000000 0x2404050c NV04_DX6_MULTITEX_TRIANGLE_COMBINE_0_ALPHA = ADD | a | arg0 = PRIMARY_COLOR | 1-a | arg1 = ZERO | a | arg2 = ZERO | a | arg3 = ZERO b22 0x00000000 0x2404050c NV04_DX6_MULTITEX_TRIANGLE_COMBINE_0_COLOR = ADD | c | arg0 = PRIMARY_COLOR | 1-c | arg1 = ZERO | c | arg2 = ZERO | c | arg3 = ZERO b23 0x00000000 0x0020432c {size: 0x8 channel: 0x2 obj: beef5501 opcode: METHOD } b24 0x00000000 0x24040510 NV04_DX6_MULTITEX_TRIANGLE_COMBINE_1_ALPHA = ADD | a | arg0 = PREVIOUS | 1-a | arg1 = ZERO | a | arg2 = ZERO | a | arg3 = ZERO b25 0x00000000 0x24040510 NV04_DX6_MULTITEX_TRIANGLE_COMBINE_1_COLOR = ADD | c | arg0 = PREVIOUS | 1-c | arg1 = ZERO | c | arg2 = ZERO | c | arg3 = ZERO b26 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_COMBINE_FACTOR = 0x00000000 b27 0x00000000 0x120001a0 NV04_DX6_MULTITEX_TRIANGLE_BLEND = benable = FALSE | dst = 0 | src = 1 | tex_perspective = TRUE | shademode = SMOOTH | UNKNOWN = 00000020 b28 0x00000000 0x5c182800 NV04_DX6_MULTITEX_TRIANGLE_CONTROL0 = red_write = TRUE | green_write = TRUE | blue_write = FALSE | alpha_write = TRUE | alpha_write = TRUE | stencil_write = FALSE | alpharef = 0x00 | alphafunc = ALWAYS | alphaenable = FALSE | zenable = FALSE | zwrite = FALSE | zfunc = ALWAYS | cullmode = NONE | UNKNOWN = 40002000 b29 0x00000000 0x00000080 NV04_DX6_MULTITEX_TRIANGLE_CONTROL1 = stencil_enable = FALSE | stencil_mask_write = 0x00 | stencil_mask_read = 0x00 | stencilref = 0x00 | stencilfunc = ALWAYS b2a 0x00000000 0x00000111 NV04_DX6_MULTITEX_TRIANGLE_CONTROL2 = stencil_fail = KEEP | stencil_zfail = KEEP | stencil_zpass = KEEP b2b 0x00000000 0xff000000 NV04_DX6_MULTITEX_TRIANGLE_FOG_COLOR = 0xff000000 b2c 0x00000000 0x00784400 {size: 0x1e channel: 0x2 obj: beef5501 opcode: METHOD } b2d 0x00000000 0x44014000 NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SX(0) = 517.000000 b2e 0x00000000 0x437fffe0 NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SY(0) = 255.999512 b2f 0x00000000 0x3effffff NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SZ(0) = 0.500000 b30 0x00000000 0x3f800000 NV04_DX6_MULTITEX_TRIANGLE_INV_W(0) = 1.000000 b31 0x00000000 0xffffffff NV04_DX6_MULTITEX_TRIANGLE_COLOR(0) = 0xffffffff b32 0x00000000 0xff000000 NV04_DX6_MULTITEX_TRIANGLE_SPECULAR(0) = 0xff000000 b33 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE0_S(0) = 0.000000 b34 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE0_T(0) = 0.000000 b35 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE1_S(0) = 0.000000 b36 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE1_T(0) = 0.000000 b37 0x00000000 0x43828000 NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SX(1) = 261.000000 b38 0x00000000 0xba000000 NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SY(1) = -0.000488 b39 0x00000000 0x3effffff NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SZ(1) = 0.500000 b3a 0x00000000 0x3f800000 NV04_DX6_MULTITEX_TRIANGLE_INV_W(1) = 1.000000 b3b 0x00000000 0xffffffff NV04_DX6_MULTITEX_TRIANGLE_COLOR(1) = 0xffffffff b3c 0x00000000 0xff000000 NV04_DX6_MULTITEX_TRIANGLE_SPECULAR(1) = 0xff000000 b3d 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE0_S(1) = 0.000000 b3e 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE0_T(1) = 0.000000 b3f 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE1_S(1) = 0.000000 b40 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE1_T(1) = 0.000000 b41 0x00000000 0x43828000 NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SX(2) = 261.000000 b42 0x00000000 0x437fffe0 NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SY(2) = 255.999512 b43 0x00000000 0x3f7fffff NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SZ(2) = 1.000000 b44 0x00000000 0x3f800000 NV04_DX6_MULTITEX_TRIANGLE_INV_W(2) = 1.000000 b45 0x00000000 0xffffffff NV04_DX6_MULTITEX_TRIANGLE_COLOR(2) = 0xffffffff b46 0x00000000 0xff000000 NV04_DX6_MULTITEX_TRIANGLE_SPECULAR(2) = 0xff000000 b47 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE0_S(2) = 0.000000 b48 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE0_T(2) = 0.000000 b49 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE1_S(2) = 0.000000 b4a 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE1_T(2) = 0.000000 b4b 0x00000000 0x00044540 {size: 0x1 channel: 0x2 obj: beef5501 opcode: METHOD } b4c 0x00000000 0x00000102 NV04_DX6_MULTITEX_TRIANGLE_DRAW = v0 = 2 | v1 = 0 | v2 = 1 | v3 = 0 | v4 = 0 | v5 = 0 b4d 0x00000000 0x00204308 {size: 0x8 channel: 0x2 obj: beef5501 opcode: METHOD } b4e 0x00000000 0x00ec4b00 NV04_DX6_MULTITEX_TRIANGLE_OFFSET0 = 0x00ec4b00 b4f 0x00000000 0x00ec4b00 NV04_DX6_MULTITEX_TRIANGLE_OFFSET1 = 0x00ec4b00 b50 0x00000000 0x332213a1 NV04_DX6_MULTITEX_TRIANGLE_FORMAT0 = color = X1R5G5B5 | mipmaps = 0x1 | log(u) = 2 | log(v) = 2 | wrap_s = CLAMP | wrap_t = CLAMP | UNKNOWN = 000000a1 b51 0x00000000 0x332213a1 NV04_DX6_MULTITEX_TRIANGLE_FORMAT1 = color = X1R5G5B5 | mipmaps = 0x1 | log(u) = 2 | log(v) = 2 | wrap_s = CLAMP | wrap_t = CLAMP | UNKNOWN = 000000a1 b52 0x00000000 0x11001010 NV04_DX6_MULTITEX_TRIANGLE_FILTER0 = magfilter = NEAREST | minfilter = NEAREST | lodbias = 0 | UNKNOWN = 00001010 b53 0x00000000 0x11001010 NV04_DX6_MULTITEX_TRIANGLE_FILTER1 = magfilter = NEAREST | minfilter = NEAREST | lodbias = 0 | UNKNOWN = 00001010 b54 0x00000000 0x2404050c NV04_DX6_MULTITEX_TRIANGLE_COMBINE_0_ALPHA = ADD | a | arg0 = PRIMARY_COLOR | 1-a | arg1 = ZERO | a | arg2 = ZERO | a | arg3 = ZERO b55 0x00000000 0x2404050c NV04_DX6_MULTITEX_TRIANGLE_COMBINE_0_COLOR = ADD | c | arg0 = PRIMARY_COLOR | 1-c | arg1 = ZERO | c | arg2 = ZERO | c | arg3 = ZERO b56 0x00000000 0x0020432c {size: 0x8 channel: 0x2 obj: beef5501 opcode: METHOD } b57 0x00000000 0x24040510 NV04_DX6_MULTITEX_TRIANGLE_COMBINE_1_ALPHA = ADD | a | arg0 = PREVIOUS | 1-a | arg1 = ZERO | a | arg2 = ZERO | a | arg3 = ZERO b58 0x00000000 0x24040510 NV04_DX6_MULTITEX_TRIANGLE_COMBINE_1_COLOR = ADD | c | arg0 = PREVIOUS | 1-c | arg1 = ZERO | c | arg2 = ZERO | c | arg3 = ZERO b59 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_COMBINE_FACTOR = 0x00000000 b5a 0x00000000 0x120001a0 NV04_DX6_MULTITEX_TRIANGLE_BLEND = benable = FALSE | dst = 0 | src = 1 | tex_perspective = TRUE | shademode = SMOOTH | UNKNOWN = 00000020 b5b 0x00000000 0x64182800 NV04_DX6_MULTITEX_TRIANGLE_CONTROL0 = red_write = FALSE | green_write = FALSE | blue_write = TRUE | alpha_write = TRUE | alpha_write = TRUE | stencil_write = FALSE | alpharef = 0x00 | alphafunc = ALWAYS | alphaenable = FALSE | zenable = FALSE | zwrite = FALSE | zfunc = ALWAYS | cullmode = NONE | UNKNOWN = 40002000 b5c 0x00000000 0x00000080 NV04_DX6_MULTITEX_TRIANGLE_CONTROL1 = stencil_enable = FALSE | stencil_mask_write = 0x00 | stencil_mask_read = 0x00 | stencilref = 0x00 | stencilfunc = ALWAYS b5d 0x00000000 0x00000111 NV04_DX6_MULTITEX_TRIANGLE_CONTROL2 = stencil_fail = KEEP | stencil_zfail = KEEP | stencil_zpass = KEEP b5e 0x00000000 0xff000000 NV04_DX6_MULTITEX_TRIANGLE_FOG_COLOR = 0xff000000 b5f 0x00000000 0x00784400 {size: 0x1e channel: 0x2 obj: beef5501 opcode: METHOD } b60 0x00000000 0x44014000 NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SX(0) = 517.000000 b61 0x00000000 0x437fffe0 NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SY(0) = 255.999512 b62 0x00000000 0x3effffff NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SZ(0) = 0.500000 b63 0x00000000 0x3f800000 NV04_DX6_MULTITEX_TRIANGLE_INV_W(0) = 1.000000 b64 0x00000000 0xffffffff NV04_DX6_MULTITEX_TRIANGLE_COLOR(0) = 0xffffffff b65 0x00000000 0xff000000 NV04_DX6_MULTITEX_TRIANGLE_SPECULAR(0) = 0xff000000 b66 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE0_S(0) = 0.000000 b67 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE0_T(0) = 0.000000 b68 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE1_S(0) = 0.000000 b69 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE1_T(0) = 0.000000 b6a 0x00000000 0x43828000 NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SX(1) = 261.000000 b6b 0x00000000 0xba000000 NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SY(1) = -0.000488 b6c 0x00000000 0x3effffff NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SZ(1) = 0.500000 b6d 0x00000000 0x3f800000 NV04_DX6_MULTITEX_TRIANGLE_INV_W(1) = 1.000000 b6e 0x00000000 0xffffffff NV04_DX6_MULTITEX_TRIANGLE_COLOR(1) = 0xffffffff b6f 0x00000000 0xff000000 NV04_DX6_MULTITEX_TRIANGLE_SPECULAR(1) = 0xff000000 b70 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE0_S(1) = 0.000000 b71 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE0_T(1) = 0.000000 b72 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE1_S(1) = 0.000000 b73 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE1_T(1) = 0.000000 b74 0x00000000 0x43828000 NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SX(2) = 261.000000 b75 0x00000000 0x437fffe0 NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SY(2) = 255.999512 b76 0x00000000 0x3f7fffff NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SZ(2) = 1.000000 b77 0x00000000 0x3f800000 NV04_DX6_MULTITEX_TRIANGLE_INV_W(2) = 1.000000 b78 0x00000000 0xffffffff NV04_DX6_MULTITEX_TRIANGLE_COLOR(2) = 0xffffffff b79 0x00000000 0xff000000 NV04_DX6_MULTITEX_TRIANGLE_SPECULAR(2) = 0xff000000 b7a 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE0_S(2) = 0.000000 b7b 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE0_T(2) = 0.000000 b7c 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE1_S(2) = 0.000000 b7d 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE1_T(2) = 0.000000 b7e 0x00000000 0x00044540 {size: 0x1 channel: 0x2 obj: beef5501 opcode: METHOD } b7f 0x00000000 0x00000102 NV04_DX6_MULTITEX_TRIANGLE_DRAW = v0 = 2 | v1 = 0 | v2 = 1 | v3 = 0 | v4 = 0 | v5 = 0 b80 0x00000000 0x00204308 {size: 0x8 channel: 0x2 obj: beef5501 opcode: METHOD } b81 0x00000000 0x00ec4b00 NV04_DX6_MULTITEX_TRIANGLE_OFFSET0 = 0x00ec4b00 b82 0x00000000 0x00ec4b00 NV04_DX6_MULTITEX_TRIANGLE_OFFSET1 = 0x00ec4b00 b83 0x00000000 0x332213a1 NV04_DX6_MULTITEX_TRIANGLE_FORMAT0 = color = X1R5G5B5 | mipmaps = 0x1 | log(u) = 2 | log(v) = 2 | wrap_s = CLAMP | wrap_t = CLAMP | UNKNOWN = 000000a1 b84 0x00000000 0x332213a1 NV04_DX6_MULTITEX_TRIANGLE_FORMAT1 = color = X1R5G5B5 | mipmaps = 0x1 | log(u) = 2 | log(v) = 2 | wrap_s = CLAMP | wrap_t = CLAMP | UNKNOWN = 000000a1 b85 0x00000000 0x11001010 NV04_DX6_MULTITEX_TRIANGLE_FILTER0 = magfilter = NEAREST | minfilter = NEAREST | lodbias = 0 | UNKNOWN = 00001010 b86 0x00000000 0x11001010 NV04_DX6_MULTITEX_TRIANGLE_FILTER1 = magfilter = NEAREST | minfilter = NEAREST | lodbias = 0 | UNKNOWN = 00001010 b87 0x00000000 0x2404050c NV04_DX6_MULTITEX_TRIANGLE_COMBINE_0_ALPHA = ADD | a | arg0 = PRIMARY_COLOR | 1-a | arg1 = ZERO | a | arg2 = ZERO | a | arg3 = ZERO b88 0x00000000 0x2404050c NV04_DX6_MULTITEX_TRIANGLE_COMBINE_0_COLOR = ADD | c | arg0 = PRIMARY_COLOR | 1-c | arg1 = ZERO | c | arg2 = ZERO | c | arg3 = ZERO b89 0x00000000 0x0020432c {size: 0x8 channel: 0x2 obj: beef5501 opcode: METHOD } b8a 0x00000000 0x24040510 NV04_DX6_MULTITEX_TRIANGLE_COMBINE_1_ALPHA = ADD | a | arg0 = PREVIOUS | 1-a | arg1 = ZERO | a | arg2 = ZERO | a | arg3 = ZERO b8b 0x00000000 0x24040510 NV04_DX6_MULTITEX_TRIANGLE_COMBINE_1_COLOR = ADD | c | arg0 = PREVIOUS | 1-c | arg1 = ZERO | c | arg2 = ZERO | c | arg3 = ZERO b8c 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_COMBINE_FACTOR = 0x00000000 b8d 0x00000000 0x120001a0 NV04_DX6_MULTITEX_TRIANGLE_BLEND = benable = FALSE | dst = 0 | src = 1 | tex_perspective = TRUE | shademode = SMOOTH | UNKNOWN = 00000020 b8e 0x00000000 0x6c182800 NV04_DX6_MULTITEX_TRIANGLE_CONTROL0 = red_write = TRUE | green_write = FALSE | blue_write = TRUE | alpha_write = TRUE | alpha_write = TRUE | stencil_write = FALSE | alpharef = 0x00 | alphafunc = ALWAYS | alphaenable = FALSE | zenable = FALSE | zwrite = FALSE | zfunc = ALWAYS | cullmode = NONE | UNKNOWN = 40002000 b8f 0x00000000 0x00000080 NV04_DX6_MULTITEX_TRIANGLE_CONTROL1 = stencil_enable = FALSE | stencil_mask_write = 0x00 | stencil_mask_read = 0x00 | stencilref = 0x00 | stencilfunc = ALWAYS b90 0x00000000 0x00000111 NV04_DX6_MULTITEX_TRIANGLE_CONTROL2 = stencil_fail = KEEP | stencil_zfail = KEEP | stencil_zpass = KEEP b91 0x00000000 0xff000000 NV04_DX6_MULTITEX_TRIANGLE_FOG_COLOR = 0xff000000 b92 0x00000000 0x00784400 {size: 0x1e channel: 0x2 obj: beef5501 opcode: METHOD } b93 0x00000000 0x44014000 NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SX(0) = 517.000000 b94 0x00000000 0x437fffe0 NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SY(0) = 255.999512 b95 0x00000000 0x3effffff NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SZ(0) = 0.500000 b96 0x00000000 0x3f800000 NV04_DX6_MULTITEX_TRIANGLE_INV_W(0) = 1.000000 b97 0x00000000 0xffffffff NV04_DX6_MULTITEX_TRIANGLE_COLOR(0) = 0xffffffff b98 0x00000000 0xff000000 NV04_DX6_MULTITEX_TRIANGLE_SPECULAR(0) = 0xff000000 b99 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE0_S(0) = 0.000000 b9a 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE0_T(0) = 0.000000 b9b 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE1_S(0) = 0.000000 b9c 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE1_T(0) = 0.000000 b9d 0x00000000 0x43828000 NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SX(1) = 261.000000 b9e 0x00000000 0xba000000 NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SY(1) = -0.000488 b9f 0x00000000 0x3effffff NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SZ(1) = 0.500000 ba0 0x00000000 0x3f800000 NV04_DX6_MULTITEX_TRIANGLE_INV_W(1) = 1.000000 ba1 0x00000000 0xffffffff NV04_DX6_MULTITEX_TRIANGLE_COLOR(1) = 0xffffffff ba2 0x00000000 0xff000000 NV04_DX6_MULTITEX_TRIANGLE_SPECULAR(1) = 0xff000000 ba3 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE0_S(1) = 0.000000 ba4 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE0_T(1) = 0.000000 ba5 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE1_S(1) = 0.000000 ba6 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE1_T(1) = 0.000000 ba7 0x00000000 0x43828000 NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SX(2) = 261.000000 ba8 0x00000000 0x437fffe0 NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SY(2) = 255.999512 ba9 0x00000000 0x3f7fffff NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SZ(2) = 1.000000 baa 0x00000000 0x3f800000 NV04_DX6_MULTITEX_TRIANGLE_INV_W(2) = 1.000000 bab 0x00000000 0xffffffff NV04_DX6_MULTITEX_TRIANGLE_COLOR(2) = 0xffffffff bac 0x00000000 0xff000000 NV04_DX6_MULTITEX_TRIANGLE_SPECULAR(2) = 0xff000000 bad 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE0_S(2) = 0.000000 bae 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE0_T(2) = 0.000000 baf 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE1_S(2) = 0.000000 bb0 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE1_T(2) = 0.000000 bb1 0x00000000 0x00044540 {size: 0x1 channel: 0x2 obj: beef5501 opcode: METHOD } bb2 0x00000000 0x00000102 NV04_DX6_MULTITEX_TRIANGLE_DRAW = v0 = 2 | v1 = 0 | v2 = 1 | v3 = 0 | v4 = 0 | v5 = 0 bb3 0x00000000 0x00204308 {size: 0x8 channel: 0x2 obj: beef5501 opcode: METHOD } bb4 0x00000000 0x00ec4b00 NV04_DX6_MULTITEX_TRIANGLE_OFFSET0 = 0x00ec4b00 bb5 0x00000000 0x00ec4b00 NV04_DX6_MULTITEX_TRIANGLE_OFFSET1 = 0x00ec4b00 bb6 0x00000000 0x332213a1 NV04_DX6_MULTITEX_TRIANGLE_FORMAT0 = color = X1R5G5B5 | mipmaps = 0x1 | log(u) = 2 | log(v) = 2 | wrap_s = CLAMP | wrap_t = CLAMP | UNKNOWN = 000000a1 bb7 0x00000000 0x332213a1 NV04_DX6_MULTITEX_TRIANGLE_FORMAT1 = color = X1R5G5B5 | mipmaps = 0x1 | log(u) = 2 | log(v) = 2 | wrap_s = CLAMP | wrap_t = CLAMP | UNKNOWN = 000000a1 bb8 0x00000000 0x11001010 NV04_DX6_MULTITEX_TRIANGLE_FILTER0 = magfilter = NEAREST | minfilter = NEAREST | lodbias = 0 | UNKNOWN = 00001010 bb9 0x00000000 0x11001010 NV04_DX6_MULTITEX_TRIANGLE_FILTER1 = magfilter = NEAREST | minfilter = NEAREST | lodbias = 0 | UNKNOWN = 00001010 bba 0x00000000 0x2404050c NV04_DX6_MULTITEX_TRIANGLE_COMBINE_0_ALPHA = ADD | a | arg0 = PRIMARY_COLOR | 1-a | arg1 = ZERO | a | arg2 = ZERO | a | arg3 = ZERO bbb 0x00000000 0x2404050c NV04_DX6_MULTITEX_TRIANGLE_COMBINE_0_COLOR = ADD | c | arg0 = PRIMARY_COLOR | 1-c | arg1 = ZERO | c | arg2 = ZERO | c | arg3 = ZERO bbc 0x00000000 0x0020432c {size: 0x8 channel: 0x2 obj: beef5501 opcode: METHOD } bbd 0x00000000 0x24040510 NV04_DX6_MULTITEX_TRIANGLE_COMBINE_1_ALPHA = ADD | a | arg0 = PREVIOUS | 1-a | arg1 = ZERO | a | arg2 = ZERO | a | arg3 = ZERO bbe 0x00000000 0x24040510 NV04_DX6_MULTITEX_TRIANGLE_COMBINE_1_COLOR = ADD | c | arg0 = PREVIOUS | 1-c | arg1 = ZERO | c | arg2 = ZERO | c | arg3 = ZERO bbf 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_COMBINE_FACTOR = 0x00000000 bc0 0x00000000 0x120001a0 NV04_DX6_MULTITEX_TRIANGLE_BLEND = benable = FALSE | dst = 0 | src = 1 | tex_perspective = TRUE | shademode = SMOOTH | UNKNOWN = 00000020 bc1 0x00000000 0x74182800 NV04_DX6_MULTITEX_TRIANGLE_CONTROL0 = red_write = FALSE | green_write = TRUE | blue_write = TRUE | alpha_write = TRUE | alpha_write = TRUE | stencil_write = FALSE | alpharef = 0x00 | alphafunc = ALWAYS | alphaenable = FALSE | zenable = FALSE | zwrite = FALSE | zfunc = ALWAYS | cullmode = NONE | UNKNOWN = 40002000 bc2 0x00000000 0x00000080 NV04_DX6_MULTITEX_TRIANGLE_CONTROL1 = stencil_enable = FALSE | stencil_mask_write = 0x00 | stencil_mask_read = 0x00 | stencilref = 0x00 | stencilfunc = ALWAYS bc3 0x00000000 0x00000111 NV04_DX6_MULTITEX_TRIANGLE_CONTROL2 = stencil_fail = KEEP | stencil_zfail = KEEP | stencil_zpass = KEEP bc4 0x00000000 0xff000000 NV04_DX6_MULTITEX_TRIANGLE_FOG_COLOR = 0xff000000 bc5 0x00000000 0x00784400 {size: 0x1e channel: 0x2 obj: beef5501 opcode: METHOD } bc6 0x00000000 0x44014000 NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SX(0) = 517.000000 bc7 0x00000000 0x437fffe0 NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SY(0) = 255.999512 bc8 0x00000000 0x3effffff NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SZ(0) = 0.500000 bc9 0x00000000 0x3f800000 NV04_DX6_MULTITEX_TRIANGLE_INV_W(0) = 1.000000 bca 0x00000000 0xffffffff NV04_DX6_MULTITEX_TRIANGLE_COLOR(0) = 0xffffffff bcb 0x00000000 0xff000000 NV04_DX6_MULTITEX_TRIANGLE_SPECULAR(0) = 0xff000000 bcc 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE0_S(0) = 0.000000 bcd 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE0_T(0) = 0.000000 bce 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE1_S(0) = 0.000000 bcf 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE1_T(0) = 0.000000 bd0 0x00000000 0x43828000 NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SX(1) = 261.000000 bd1 0x00000000 0xba000000 NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SY(1) = -0.000488 bd2 0x00000000 0x3effffff NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SZ(1) = 0.500000 bd3 0x00000000 0x3f800000 NV04_DX6_MULTITEX_TRIANGLE_INV_W(1) = 1.000000 bd4 0x00000000 0xffffffff NV04_DX6_MULTITEX_TRIANGLE_COLOR(1) = 0xffffffff bd5 0x00000000 0xff000000 NV04_DX6_MULTITEX_TRIANGLE_SPECULAR(1) = 0xff000000 bd6 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE0_S(1) = 0.000000 bd7 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE0_T(1) = 0.000000 bd8 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE1_S(1) = 0.000000 bd9 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE1_T(1) = 0.000000 bda 0x00000000 0x43828000 NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SX(2) = 261.000000 bdb 0x00000000 0x437fffe0 NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SY(2) = 255.999512 bdc 0x00000000 0x3f7fffff NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SZ(2) = 1.000000 bdd 0x00000000 0x3f800000 NV04_DX6_MULTITEX_TRIANGLE_INV_W(2) = 1.000000 bde 0x00000000 0xffffffff NV04_DX6_MULTITEX_TRIANGLE_COLOR(2) = 0xffffffff bdf 0x00000000 0xff000000 NV04_DX6_MULTITEX_TRIANGLE_SPECULAR(2) = 0xff000000 be0 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE0_S(2) = 0.000000 be1 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE0_T(2) = 0.000000 be2 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE1_S(2) = 0.000000 be3 0x00000000 0x00000000 NV04_DX6_MULTITEX_TRIANGLE_TEXTURE1_T(2) = 0.000000 be4 0x00000000 0x00044540 {size: 0x1 channel: 0x2 obj: beef5501 opcode: METHOD } be5 0x00000000 0x00000102 NV04_DX6_MULTITEX_TRIANGLE_DRAW = v0 = 2 | v1 = 0 | v2 = 1 | v3 = 0 | v4 = 0 | v5 = 0 be6 0x00000000 0x001c2300 {size: 0x7 channel: 0x1 obj: beef5401 opcode: METHOD } be7 0x00000000 0x00000000 NV04_DX5_TEXTURED_TRIANGLE_COLOR_KEY = 0x00000000 be8 0x00000000 0x00ec4b00 NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_OFFSET = 0x00ec4b00 be9 0x00000000 0x332213a1 NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT = color = X1R5G5B5 | mipmaps = 0x1 | log(u) = 2 | log(v) = 2 | wrap_s = CLAMP | wrap_t = CLAMP | UNKNOWN = 000000a1 bea 0x00000000 0x11001010 NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER = magfilter = NEAREST | minfilter = NEAREST | lodbias = 0 | UNKNOWN = 00001010 beb 0x00000000 0x120001a4 NV04_DX5_TEXTURED_TRIANGLE_BLEND = texture = MODULATE_ALPHA | benable = FALSE | dst = 0 | src = 1 | tex_perspective = TRUE | shademode = SMOOTH | UNKNOWN = 00000020 bec 0x00000000 0x40182800 NV04_DX5_TEXTURED_TRIANGLE_CONTROL = alpharef = 0x00 | alphafunc = ALWAYS | alphaenable = FALSE | zenable = FALSE | zwrite = FALSE | zfunc = ALWAYS | cullmode = NONE | UNKNOWN = 40002000 bed 0x00000000 0xff000000 NV04_DX5_TEXTURED_TRIANGLE_FOG_COLOR = 0xff000000 bee 0x00000000 0x00602400 {size: 0x18 channel: 0x1 obj: beef5401 opcode: METHOD } bef 0x00000000 0x44014000 NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SX(0) = 517.000000 bf0 0x00000000 0x437fffe0 NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SY(0) = 255.999512 bf1 0x00000000 0x3effffff NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SZ(0) = 0.500000 bf2 0x00000000 0x3f800000 NV04_DX5_TEXTURED_TRIANGLE_INV_W(0) = 1.000000 bf3 0x00000000 0xffffffff NV04_DX5_TEXTURED_TRIANGLE_COLOR(0) = 0xffffffff bf4 0x00000000 0xff000000 NV04_DX5_TEXTURED_TRIANGLE_SPECULAR(0) = 0xff000000 bf5 0x00000000 0x00000000 NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_S(0) = 0.000000 bf6 0x00000000 0x00000000 NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_T(0) = 0.000000 bf7 0x00000000 0x43828000 NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SX(1) = 261.000000 bf8 0x00000000 0xba000000 NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SY(1) = -0.000488 bf9 0x00000000 0x3effffff NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SZ(1) = 0.500000 bfa 0x00000000 0x3f800000 NV04_DX5_TEXTURED_TRIANGLE_INV_W(1) = 1.000000 bfb 0x00000000 0xffffffff NV04_DX5_TEXTURED_TRIANGLE_COLOR(1) = 0xffffffff bfc 0x00000000 0xff000000 NV04_DX5_TEXTURED_TRIANGLE_SPECULAR(1) = 0xff000000 bfd 0x00000000 0x00000000 NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_S(1) = 0.000000 bfe 0x00000000 0x00000000 NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_T(1) = 0.000000 bff 0x00000000 0x43828000 NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SX(2) = 261.000000 c00 0x00000000 0x437fffe0 NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SY(2) = 255.999512 c01 0x00000000 0x3f7fffff NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SZ(2) = 1.000000 c02 0x00000000 0x3f800000 NV04_DX5_TEXTURED_TRIANGLE_INV_W(2) = 1.000000 c03 0x00000000 0xffffffff NV04_DX5_TEXTURED_TRIANGLE_COLOR(2) = 0xffffffff c04 0x00000000 0xff000000 NV04_DX5_TEXTURED_TRIANGLE_SPECULAR(2) = 0xff000000 c05 0x00000000 0x00000000 NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_S(2) = 0.000000 c06 0x00000000 0x00000000 NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_T(2) = 0.000000 c07 0x00000000 0x00042600 {size: 0x1 channel: 0x1 obj: beef5401 opcode: METHOD } c08 0x00000000 0x00000102 NV04_DX5_TEXTURED_TRIANGLE_DRAW = v0 = 2 | v1 = 0 | v2 = 1 | v3 = 0 | v4 = 0 | v5 = 0