disable dithering ========================== Mapping 5 (regs) Changed reg 0x00000011 from 0x00215470 to 0x00215540 Changed reg 0x00000811 from 0x00215470 to 0x00215540 Changed reg 0x00001011 from 0x00215470 to 0x00215540 Changed reg 0x00001811 from 0x00215470 to 0x00215540 Changed reg 0x00002011 from 0x00215470 to 0x00215540 Changed reg 0x00002811 from 0x00215470 to 0x00215540 Changed reg 0x00003011 from 0x00215470 to 0x00215540 Changed reg 0x00003811 from 0x00215470 to 0x00215540 ========================== Mapping 6 (fifo) Changed from 5421 to 5456 (35 words 140 bytes) mapped subchannel 0 to beef4901 mapped subchannel 0 to beef4201 mapped subchannel 0 to beef5301 mapped subchannel 0 to beef5201 mapped subchannel 0 to beef7702 mapped subchannel 0 to beef5401 mapped subchannel 0 to beef5501 mapped subchannel 0 to beef4401 mapped subchannel 0 to beef4a01 mapped subchannel 0 to beef5e01 mapped subchannel 0 to beef5e02 mapped subchannel 0 to beef5f01 mapped subchannel 0 to beef3901 mapped subchannel 0 to beef5f02 mapped subchannel 0 to beef6101 mapped subchannel 1 to beef5401 mapped subchannel 2 to beef5501 mapped subchannel 3 to beef4a01 mapped subchannel 4 to beef4201 mapped subchannel 5 to beef5301 mapped subchannel 6 to beef5f01 mapped subchannel 7 to beef7702 mapped subchannel 0 to beef5201 mapped subchannel 0 to beef5201 mapped subchannel 0 to beef5201 mapped subchannel 0 to beef5201 mapped subchannel 0 to beef5201 mapped subchannel 0 to beef5e02 mapped subchannel 0 to beef5201 mapped subchannel 0 to beef5e02 mapped subchannel 0 to beef5e02 mapped subchannel 0 to beef5e02 mapped subchannel 0 to beef5e02 mapped subchannel 0 to beef5e02 mapped subchannel 0 to beef5e02 mapped subchannel 0 to beef5e02 mapped subchannel 0 to beef5e02 152d 0x00000000 0x001c2300 {size: 0x7 channel: 0x1 obj: beef5401 opcode: METHOD } 152e 0x00000000 0x00000000 NV04_DX5_TEXTURED_TRIANGLE_COLOR_KEY = 0x00000000 152f 0x00000000 0x00ec4b00 NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_OFFSET = 0x00ec4b00 1530 0x00000000 0x332213a1 NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT = color = X1R5G5B5 | mipmaps = 0x1 | log(u) = 2 | log(v) = 2 | wrap_s = CLAMP | wrap_t = CLAMP | UNKNOWN = 000000a1 1531 0x00000000 0x11001010 NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER = magfilter = NEAREST | minfilter = NEAREST | lodbias = 0 | UNKNOWN = 00001010 1532 0x00000000 0x120001a4 NV04_DX5_TEXTURED_TRIANGLE_BLEND = texture = MODULATE_ALPHA | benable = FALSE | dst = 0 | src = 1 | tex_perspective = TRUE | shademode = SMOOTH | UNKNOWN = 00000020 1533 0x00000000 0x40182800 NV04_DX5_TEXTURED_TRIANGLE_CONTROL = alpharef = 0x00 | alphafunc = ALWAYS | alphaenable = FALSE | zenable = FALSE | zwrite = FALSE | zfunc = ALWAYS | cullmode = NONE | UNKNOWN = 40002000 1534 0x00000000 0xff000000 NV04_DX5_TEXTURED_TRIANGLE_FOG_COLOR = 0xff000000 1535 0x00000000 0x00602400 {size: 0x18 channel: 0x1 obj: beef5401 opcode: METHOD } 1536 0x00000000 0x44014000 NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SX(0) = 517.000000 1537 0x00000000 0x437fffe0 NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SY(0) = 255.999512 1538 0x00000000 0x3effffff NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SZ(0) = 0.500000 1539 0x00000000 0x3f800000 NV04_DX5_TEXTURED_TRIANGLE_INV_W(0) = 1.000000 153a 0x00000000 0xffffffff NV04_DX5_TEXTURED_TRIANGLE_COLOR(0) = 0xffffffff 153b 0x00000000 0xff000000 NV04_DX5_TEXTURED_TRIANGLE_SPECULAR(0) = 0xff000000 153c 0x00000000 0x00000000 NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_S(0) = 0.000000 153d 0x00000000 0x00000000 NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_T(0) = 0.000000 153e 0x00000000 0x43828000 NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SX(1) = 261.000000 153f 0x00000000 0xba000000 NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SY(1) = -0.000488 1540 0x00000000 0x3effffff NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SZ(1) = 0.500000 1541 0x00000000 0x3f800000 NV04_DX5_TEXTURED_TRIANGLE_INV_W(1) = 1.000000 1542 0x00000000 0xffffffff NV04_DX5_TEXTURED_TRIANGLE_COLOR(1) = 0xffffffff 1543 0x00000000 0xff000000 NV04_DX5_TEXTURED_TRIANGLE_SPECULAR(1) = 0xff000000 1544 0x00000000 0x00000000 NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_S(1) = 0.000000 1545 0x00000000 0x00000000 NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_T(1) = 0.000000 1546 0x00000000 0x43828000 NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SX(2) = 261.000000 1547 0x00000000 0x437fffe0 NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SY(2) = 255.999512 1548 0x00000000 0x3f3fffff NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SZ(2) = 0.750000 1549 0x00000000 0x3f800000 NV04_DX5_TEXTURED_TRIANGLE_INV_W(2) = 1.000000 154a 0x00000000 0xffffffff NV04_DX5_TEXTURED_TRIANGLE_COLOR(2) = 0xffffffff 154b 0x00000000 0xff000000 NV04_DX5_TEXTURED_TRIANGLE_SPECULAR(2) = 0xff000000 154c 0x00000000 0x00000000 NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_S(2) = 0.000000 154d 0x00000000 0x00000000 NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_T(2) = 0.000000 154e 0x00000000 0x00042600 {size: 0x1 channel: 0x1 obj: beef5401 opcode: METHOD } 154f 0x00000000 0x00000102 NV04_DX5_TEXTURED_TRIANGLE_DRAW = v0 = 2 | v1 = 0 | v2 = 1 | v3 = 0 | v4 = 0 | v5 = 0 enable dithering ========================== Mapping 5 (regs) Changed reg 0x00000011 from 0x00215540 to 0x00215610 Changed reg 0x00000811 from 0x00215540 to 0x00215610 Changed reg 0x00001011 from 0x00215540 to 0x00215610 Changed reg 0x00001811 from 0x00215540 to 0x00215610 Changed reg 0x00002011 from 0x00215540 to 0x00215610 Changed reg 0x00002811 from 0x00215540 to 0x00215610 Changed reg 0x00003011 from 0x00215540 to 0x00215610 Changed reg 0x00003811 from 0x00215540 to 0x00215610 ========================== Mapping 6 (fifo) Changed from 5473 to 5508 (35 words 140 bytes) mapped subchannel 0 to beef4901 mapped subchannel 0 to beef4201 mapped subchannel 0 to beef5301 mapped subchannel 0 to beef5201 mapped subchannel 0 to beef7702 mapped subchannel 0 to beef5401 mapped subchannel 0 to beef5501 mapped subchannel 0 to beef4401 mapped subchannel 0 to beef4a01 mapped subchannel 0 to beef5e01 mapped subchannel 0 to beef5e02 mapped subchannel 0 to beef5f01 mapped subchannel 0 to beef3901 mapped subchannel 0 to beef5f02 mapped subchannel 0 to beef6101 mapped subchannel 1 to beef5401 mapped subchannel 2 to beef5501 mapped subchannel 3 to beef4a01 mapped subchannel 4 to beef4201 mapped subchannel 5 to beef5301 mapped subchannel 6 to beef5f01 mapped subchannel 7 to beef7702 mapped subchannel 0 to beef5201 mapped subchannel 0 to beef5201 mapped subchannel 0 to beef5201 mapped subchannel 0 to beef5201 mapped subchannel 0 to beef5201 mapped subchannel 0 to beef5e02 mapped subchannel 0 to beef5201 mapped subchannel 0 to beef5e02 mapped subchannel 0 to beef5e02 mapped subchannel 0 to beef5e02 mapped subchannel 0 to beef5e02 mapped subchannel 0 to beef5e02 mapped subchannel 0 to beef5e02 mapped subchannel 0 to beef5e02 mapped subchannel 0 to beef5e02 1561 0x00000000 0x001c2300 {size: 0x7 channel: 0x1 obj: beef5401 opcode: METHOD } 1562 0x00000000 0x00000000 NV04_DX5_TEXTURED_TRIANGLE_COLOR_KEY = 0x00000000 1563 0x00000000 0x00ec4b00 NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_OFFSET = 0x00ec4b00 1564 0x00000000 0x332213a1 NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT = color = X1R5G5B5 | mipmaps = 0x1 | log(u) = 2 | log(v) = 2 | wrap_s = CLAMP | wrap_t = CLAMP | UNKNOWN = 000000a1 1565 0x00000000 0x11001010 NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER = magfilter = NEAREST | minfilter = NEAREST | lodbias = 0 | UNKNOWN = 00001010 1566 0x00000000 0x120001a4 NV04_DX5_TEXTURED_TRIANGLE_BLEND = texture = MODULATE_ALPHA | benable = FALSE | dst = 0 | src = 1 | tex_perspective = TRUE | shademode = SMOOTH | UNKNOWN = 00000020 1567 0x00000000 0x40182800 NV04_DX5_TEXTURED_TRIANGLE_CONTROL = alpharef = 0x00 | alphafunc = ALWAYS | alphaenable = FALSE | zenable = FALSE | zwrite = FALSE | zfunc = ALWAYS | cullmode = NONE | UNKNOWN = 40002000 1568 0x00000000 0xff000000 NV04_DX5_TEXTURED_TRIANGLE_FOG_COLOR = 0xff000000 1569 0x00000000 0x00602400 {size: 0x18 channel: 0x1 obj: beef5401 opcode: METHOD } 156a 0x00000000 0x44014000 NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SX(0) = 517.000000 156b 0x00000000 0x437fffe0 NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SY(0) = 255.999512 156c 0x00000000 0x3effffff NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SZ(0) = 0.500000 156d 0x00000000 0x3f800000 NV04_DX5_TEXTURED_TRIANGLE_INV_W(0) = 1.000000 156e 0x00000000 0xffffffff NV04_DX5_TEXTURED_TRIANGLE_COLOR(0) = 0xffffffff 156f 0x00000000 0xff000000 NV04_DX5_TEXTURED_TRIANGLE_SPECULAR(0) = 0xff000000 1570 0x00000000 0x00000000 NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_S(0) = 0.000000 1571 0x00000000 0x00000000 NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_T(0) = 0.000000 1572 0x00000000 0x43828000 NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SX(1) = 261.000000 1573 0x00000000 0xba000000 NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SY(1) = -0.000488 1574 0x00000000 0x3effffff NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SZ(1) = 0.500000 1575 0x00000000 0x3f800000 NV04_DX5_TEXTURED_TRIANGLE_INV_W(1) = 1.000000 1576 0x00000000 0xffffffff NV04_DX5_TEXTURED_TRIANGLE_COLOR(1) = 0xffffffff 1577 0x00000000 0xff000000 NV04_DX5_TEXTURED_TRIANGLE_SPECULAR(1) = 0xff000000 1578 0x00000000 0x00000000 NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_S(1) = 0.000000 1579 0x00000000 0x00000000 NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_T(1) = 0.000000 157a 0x00000000 0x43828000 NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SX(2) = 261.000000 157b 0x00000000 0x437fffe0 NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SY(2) = 255.999512 157c 0x00000000 0x3f3fffff NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SZ(2) = 0.750000 157d 0x00000000 0x3f800000 NV04_DX5_TEXTURED_TRIANGLE_INV_W(2) = 1.000000 157e 0x00000000 0xffffffff NV04_DX5_TEXTURED_TRIANGLE_COLOR(2) = 0xffffffff 157f 0x00000000 0xff000000 NV04_DX5_TEXTURED_TRIANGLE_SPECULAR(2) = 0xff000000 1580 0x00000000 0x00000000 NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_S(2) = 0.000000 1581 0x00000000 0x00000000 NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_T(2) = 0.000000 1582 0x00000000 0x00042600 {size: 0x1 channel: 0x1 obj: beef5401 opcode: METHOD } 1583 0x00000000 0x00000102 NV04_DX5_TEXTURED_TRIANGLE_DRAW = v0 = 2 | v1 = 0 | v2 = 1 | v3 = 0 | v4 = 0 | v5 = 0