========================== Mapping 4 (fifo) Changed from 28428 to 28471 (43 words 172 bytes) mapped subchannel 0 to beef4901 mapped subchannel 6 to beef4201 mapped subchannel 4 to beef5201 mapped subchannel 3 to beef3901 mapped subchannel 0 to beef4401 mapped subchannel 0 to beef4a01 mapped subchannel 5 to beef5f01 mapped subchannel 0 to beef5f02 mapped subchannel 0 to beef6101 mapped subchannel 0 to beef6601 mapped subchannel 2 to beef7701 mapped subchannel 2 to beef7702 mapped subchannel 0 to beef7b01 mapped subchannel 0 to beef7201 mapped subchannel 1 to beef3097 6f0c 0x00000000 0x00082374 {size: 0x2 channel: 0x1 obj: beef3097 opcode: METHOD } 6f0d 0x00000000 0x00000001 NV30_TCL_PRIMITIVE_3D_LOGIC_OP_ENABLE = 0x00000001 | UNKNOWN = 00000001 6f0e 0x00000000 0x0000150f NV30_TCL_PRIMITIVE_3D_LOGIC_OP_OP = GL_SET 6f0f 0x00000000 0x00042300 {size: 0x1 channel: 0x1 obj: beef3097 opcode: METHOD } 6f10 0x00000000 0x00000001 NV30_TCL_PRIMITIVE_3D_DITHER_ENABLE = TRUE 6f11 0x00000000 0x00042324 {size: 0x1 channel: 0x1 obj: beef3097 opcode: METHOD } 6f12 0x00000000 0x01010101 NV30_TCL_PRIMITIVE_3D_COLOR_MASK = a = TRUE | r = TRUE | g = TRUE | b = TRUE 6f13 0x00000000 0x00042370 {size: 0x1 channel: 0x1 obj: beef3097 opcode: METHOD } 6f14 0x00000000 0x0000fff0 NV30_TCL_PRIMITIVE_3D [0x0370/4] = 0x0000fff0 | UNKNOWN = 0000fff0 6f15 0x00000000 0x00402328 {size: 0x10 channel: 0x1 obj: beef3097 opcode: METHOD } 6f16 0x00000000 0x00000001 NV30_TCL_PRIMITIVE_3D_STENCIL_BACK_ENABLE = TRUE 6f17 0x00000000 0x00000000 NV30_TCL_PRIMITIVE_3D_STENCIL_BACK_MASK = 0x00000000 6f18 0x00000000 0x00000207 NV30_TCL_PRIMITIVE_3D_STENCIL_BACK_FUNC_FUNC = GL_ALWAYS 6f19 0x00000000 0x00000000 NV30_TCL_PRIMITIVE_3D_STENCIL_BACK_FUNC_REF = 0x00000000 6f1a 0x00000000 0x000000ff NV30_TCL_PRIMITIVE_3D_STENCIL_BACK_FUNC_MASK = 0x000000ff 6f1b 0x00000000 0x00001e00 NV30_TCL_PRIMITIVE_3D_STENCIL_BACK_OP_FAIL = GL_KEEP 6f1c 0x00000000 0x00001e00 NV30_TCL_PRIMITIVE_3D_STENCIL_BACK_OP_ZFAIL = GL_KEEP 6f1d 0x00000000 0x00001e00 NV30_TCL_PRIMITIVE_3D_STENCIL_BACK_OP_ZPASS = GL_KEEP 6f1e 0x00000000 0x00000001 NV30_TCL_PRIMITIVE_3D_STENCIL_FRONT_ENABLE = TRUE 6f1f 0x00000000 0x00000000 NV30_TCL_PRIMITIVE_3D_STENCIL_FRONT_MASK = 0x00000000 6f20 0x00000000 0x00000207 NV30_TCL_PRIMITIVE_3D_STENCIL_FRONT_FUNC_FUNC = GL_ALWAYS 6f21 0x00000000 0x00000000 NV30_TCL_PRIMITIVE_3D_STENCIL_FRONT_FUNC_REF = 0x00000000 6f22 0x00000000 0x000000ff NV30_TCL_PRIMITIVE_3D_STENCIL_FRONT_FUNC_MASK = 0x000000ff 6f23 0x00000000 0x00001e00 NV30_TCL_PRIMITIVE_3D_STENCIL_FRONT_OP_FAIL = GL_KEEP 6f24 0x00000000 0x00001e00 NV30_TCL_PRIMITIVE_3D_STENCIL_FRONT_OP_ZFAIL = GL_KEEP 6f25 0x00000000 0x00001e00 NV30_TCL_PRIMITIVE_3D_STENCIL_FRONT_OP_ZPASS = GL_KEEP 6f26 0x00000000 0x000c2304 {size: 0x3 channel: 0x1 obj: beef3097 opcode: METHOD } 6f27 0x00000000 0x00000000 NV30_TCL_PRIMITIVE_3D_ALPHA_FUNC_ENABLE = FALSE 6f28 0x00000000 0x00000207 NV30_TCL_PRIMITIVE_3D_ALPHA_FUNC_FUNC = GL_ALWAYS 6f29 0x00000000 0x00000000 NV30_TCL_PRIMITIVE_3D_ALPHA_FUNC_REF = 0x00000000 6f2a 0x00000000 0x00043808 {size: 0x1 channel: 0x1 obj: beef3097 opcode: METHOD } 6f2b 0x00000000 0x00000005 NV30_TCL_PRIMITIVE_3D_BEGIN_END = TRIANGLES 6f2c 0x00000000 0x40243818 {size: 0x9 channel: 0x1 obj: beef3097 opcode: NONINC_METHOD } 6f2d 0x00000000 0x3f800000 NV30_TCL_PRIMITIVE_3D_VERTEX_DATA = 0x3f800000 6f2e 0x00000000 0x00000000 NV30_TCL_PRIMITIVE_3D_VERTEX_DATA = 0x00000000 6f2f 0x00000000 0x00000000 NV30_TCL_PRIMITIVE_3D_VERTEX_DATA = 0x00000000 6f30 0x00000000 0x00000000 NV30_TCL_PRIMITIVE_3D_VERTEX_DATA = 0x00000000 6f31 0x00000000 0x3f800000 NV30_TCL_PRIMITIVE_3D_VERTEX_DATA = 0x3f800000 6f32 0x00000000 0x00000000 NV30_TCL_PRIMITIVE_3D_VERTEX_DATA = 0x00000000 6f33 0x00000000 0x00000000 NV30_TCL_PRIMITIVE_3D_VERTEX_DATA = 0x00000000 6f34 0x00000000 0x00000000 NV30_TCL_PRIMITIVE_3D_VERTEX_DATA = 0x00000000 6f35 0x00000000 0x3f800000 NV30_TCL_PRIMITIVE_3D_VERTEX_DATA = 0x3f800000 6f36 0x00000000 0x00043808 {size: 0x1 channel: 0x1 obj: beef3097 opcode: METHOD } 6f37 0x00000000 0x00000000 NV30_TCL_PRIMITIVE_3D_BEGIN_END = STOP