GL Features

GL Evaluators

Taken from the original ToDo list (not sure who proposed these or why?)

Name gl.h type renouveau test
GL_COLOR_MATERIAL Lighting test_color_material
GL_COLOR_SUM_EXT ? test_single_vertex
GL_CONVOLUTION_1D GL_ARB_imaging -
GL_INDEX_LOGIC_OP Logic Ops -
GL_LINE_SMOOTH Lines test_enables
GL_LINE_STIPPLE Lines test_enables
GL_AUTO_NORMAL Evaluators -
GL_MAP1_COLOR_4 Evaluators -
GL_MAP1_INDEX Evaluators -
GL_MAP1_NORMAL Evaluators -
GL_MAP1_TEXTURE_COORD_1 Evaluators -
GL_MAP1_TEXTURE_COORD_2 Evaluators -
GL_MAP1_TEXTURE_COORD_3 Evaluators -
GL_MAP1_TEXTURE_COORD_4 Evaluators -
GL_MAP1_VERTEX_3 Evaluators test_evaluators
GL_MAP1_VERTEX_4 Evaluators -
GL_MAP2_COLOR_4 Evaluators -
GL_MAP2_INDEX Evaluators -
GL_MAP2_NORMAL Evaluators -
GL_MAP2_TEXTURE_COORD_1 Evaluators -
GL_MAP2_TEXTURE_COORD_2 Evaluators -
GL_MAP2_TEXTURE_COORD_3 Evaluators -
GL_MAP2_TEXTURE_COORD_4 Evaluators -
GL_MAP2_VERTEX_3 Evaluators -
GL_MAP2_VERTEX_4 Evaluators -

OpenGL Extensions

From the cards available investigate which features are most widely used/used for the Quake milestone so we can work on REing those features first, also see if Windows drivers expose different extensions from Linux ones. Also see if different generations of linux drivers add/remove advertised extensions.

FAMILY NV5 NV34 G70
ID 0028 0322 0393
STRING RIVA TNT2/AGP/SSE GeForce FX 5200/PCI/SSE GeForce 7300 GT/PCI/SSE2
OS Linux Windows 98se Windows XPsp2 Linux Windows XPsp2 Linux Linux
DRIVER 1.0-7185 4.12.1.758 6.14.10.6117 1.0-9639 6.14.10.7801 1.0-9639 100.14.19
EXTENSTION NAME
GL_ARB_color_buffer_float
GL_ARB_depth_texture
GL_ARB_draw_buffers
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_half_float_pixel
GL_ARB_imaging
GL_ARB_multisample
GL_ARB_multitexture Q3² GLQuake Q3²
GL_ARB_occlusion_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_shadow
GL_ARB_texture_border_clamp
GL_ARB_texture_compression
GL_ARB_texture_cube_map
GL_ARB_texture_env_add Q3² GLQuake Q3²
GL_ARB_texture_env_combine
GL_ARB_texture_env_dot3
GL_ARB_texture_float
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_non_power_of_two
GL_ARB_texture_rectangle
GL_ARB_transpose_matrix GLQuake
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_window_pos
GL_ATI_draw_buffers
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_Autodesk_valid_back_buffer_hint GLQuake
GL_EXT_abgr GLQuake
GL_EXT_bgra GLQuake
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array GLQuake
GL_EXT_Cg_shader
GL_EXT_depth_bounds_test
GL_EXT_draw_range_elements
GL_EXT_fog_coord GLQuake
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_object
GL_EXT_gpu_program_parameters
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_pixels GLQuake
GL_EXT_paletted_texture
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters Q2¹ ² GLQuake Q2¹ ²
GL_EXT_rescale_normal GLQuake
GL_EXT_secondary_color GLQuake
GL_EXT_separate_specular_color GLQuake
GL_EXT_shadow_funcs
GL_EXT_shared_texture_palette
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap GLQuake
GL_EXT_texture3D
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp GLQuake
GL_EXT_texture_env_add Q3² GLQuake Q3²
GL_EXT_texture_env_combine GLQuake
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_lod
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object GLQuake
GL_EXT_texture_sRGB
GL_EXT_timer_query
GL_EXT_vertex_array GLQuake
GL_EXT_vertex_weighting GLQuake
GL_HP_occlusion_test
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat GLQuake
GL_KTX_buffer_region GLQuake
GL_NV_blend_square GLQuake
GL_NV_copy_depth_to_color
GL_NV_depth_clamp
GL_NV_fence
GL_NV_float_buffer
GL_NV_fog_distance GLQuake
GL_NV_fragment_program
GL_NV_fragment_program_option
GL_NV_fragment_program2
GL_NV_framebuffer_multisample_coverage
GL_NV_half_float
GL_NV_light_max_exponent
GL_NV_multisample_filter_hint
GL_NV_occlusion_query
GL_NV_packed_depth_stencil
GL_NV_pixel_data_range
GL_NV_point_sprite
GL_NV_primitive_restart
GL_NV_register_combiners
GL_NV_register_combiners2
GL_NV_texgen_reflection GLQuake
GL_NV_texture_compression_vtc
GL_NV_texture_env_combine4 GLQuake
GL_NV_texture_expand_normal
GL_NV_texture_rectangle
GL_NV_texture_shader
GL_NV_texture_shader2
GL_NV_texture_shader3
GL_NV_vertex_array_range
GL_NV_vertex_array_range2
GL_NV_vertex_program
GL_NV_vertex_program1_1
GL_NV_vertex_program2
GL_NV_vertex_program2_option
GL_NV_vertex_program3
GL_NVX_conditional_render
GL_S3_s3tc Q3²
GL_SGIS_multitexture
GL_SGIS_generate_mipmap
GL_SGIS_texture_lod
GL_SGIX_depth_texture
GL_SGIX_shadow
GL_SUN_slice_accum
GL_WIN_swap_hint GLQuake
WGL_EXT_swap_control
WGL_ARB_buffer_region
WGL_ARB_extensions_string
WGL_ARB_make_current_read
WGL_ARB_multisample
WGL_ARB_pbuffer
WGL_ARB_pixel_format
WGL_ARB_render_texture
WGL_EXT_extensions_string
WGL_EXT_swap_control GLQuake
WGL_NV_float_buffer
WGL_NV_render_depth_texture
WGL_NV_render_texture_rectangle

NOTES

1. Mention of extensions used by IdSoftware http://www.opengl.org/resources/features/OGLextensions/

2. Further mention of extensions used by IdSoftware http://www.cs.ubc.ca/~dburke/downloads/GDC2K_ogl_extensions.pdf

3. Windows OpenGL Extensions Obtained using http://delphi3d.net/hardware/glinfo2.zip

4. GLQuake - Tested with GLQuake GL 0.97 ID 1.09 - yes I have a CD and installed it!

KEY

Extension advertized (supported?) by Hardware/Software combination