This page describes games from the viewpoint of the driver, i.e. what functionality they use. In particular, how they sumbit vertices.
- Wine : prefered vertex path is VBOs
- Unreal tournament : unknown
Quake 3 engine : http://www.gamers.org/dEngine/quake3/johnc_glopt.html
- Doom 3 engine : unknown
- darkplaces (quake1 based) : vertex arrays, glDrawElements + locked arrays (very similar to quake3), attributes used are vertex (3 floats)/color (4 floats)/multitextures (2 or 3 floats)

