NV10_BLEND_FUNC
glBlendFunc( GLenum src, GLenum dst ) glBlendColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ) glBlendEquation( GLenum mode )
0x00102344 {size: 0x4 channel: 0x1 cmd: NV10_BLEND_FUNC}- glBlendFunc src (same values as in gl.h)
- glBlendFunc dst (same values as in gl.h)
glBlendColor alpha << 24 | red << 16 | green << 8 | blue
0.0-1.0 floats are encoded as linear 8 bit value like INT2FLOAT 8 bits mode
- glBlendEquation mode (same values as in gl.h / could use the extended versions)
NV10_ENABLE_BLEND
0x00042304 {size: 0x1 channel: 0x1 cmd: NV10_ENABLE_BLEND}- boolean : TRUE/FALSE

